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Credits & Info

Jun 29, 2010 | 1:33 PM EDT
  • Daily Feature June 30, 2010

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Author Comments

"Every day the same dream" is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the "play again" is not a game over). Yes, there is an end state, you can "beat" the game.

Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar (alternate soundtrack that didn't make into the final game).

Music by Jesse Stiles
Made in 6 days for the Experimental Gameplay Project - theme "art game"

Edit: there was a misattribution in the original entry, thank you Tom for fixing it.



Rated 5 / 5 stars August 29, 2010

Amazing Game.

Such an amazing game.
I love how a game so simple like this can bring such a inturreptable message to the audience.

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Rated 5 / 5 stars August 29, 2010


it was great it makes me think of school and doing the same over and over again. had a great message. but i wouldnt ever commit suicide ;)

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Rated 5 / 5 stars August 29, 2010

Oh my god

That was a really effective game, exremely meaningful. At the end you definately got a message.

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Rated 5 / 5 stars August 29, 2010


amazing game! Makes you think

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Rated 5 / 5 stars August 27, 2010

Absolutely brilliant, moving and really meaningful

To get the best feel from the game, I suggest playing it in what I think is the intended order. There are five "endings" to your day, you need to do all five to finish the game and you can do them in any order, but I think this is the best.

- Go to work as normal (this sets a good tone)
- Go left at the "P" sign instead of right, and talk to the homeless man
- When at the scene in your car, press space to exit your car and walk right to see a cow, you can interact with it and get back to your car either direction, work as normal afterwards.
- Go to work without clothes, this shows the characters desperation for fun or variation, adds more tone and atmosphere
- Go to work, but when you reach the tree wait for the leaf to fall, catch it with space and enter your office. Now, the offices should be empty, but either way it doesn't really matter, if they're gone it looks better, but that's the only difference, leave through the fire exit, and jump off the roof.
- If it has all been done correctly, you will notice your wife is missing, and so is the elevator lady, just go back to the office roof to see the very meaningful ending.

I think this is a great game, and would love to see the author create a new one, something just as bold and powerful. I hop this walkthrough kinda helps, thanks.

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