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Every day the same dream

rated 4.43 / 5 stars
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Credits & Info

Jun 29, 2010 | 1:33 PM EDT

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Author Comments

"Every day the same dream" is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the "play again" is not a game over). Yes, there is an end state, you can "beat" the game.

Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar (alternate soundtrack that didn't make into the final game).

Music by Jesse Stiles
Made in 6 days for the Experimental Gameplay Project - theme "art game"

Edit: there was a misattribution in the original entry, thank you Tom for fixing it.



Rated 5 / 5 stars

Modern life itself, i want to make different all my days

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Rated 5 / 5 stars

I remember playing this a loooooooong time ago. Still the same, true-to-life, beautiful, and artistic game.

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Rated 3 / 5 stars

That game was too simple/predicable too imo (could be more advanced), but not a bad idea


Rated 4.5 / 5 stars

I feel no piety for this man. he has a hot wife and a useless occupation to keep him sane. the game needs a better ending, however the journey is the fun part.

different tasks you must complete to see ending(without ruining the surprise):
easy ones-
1. talk with homeless man by going left instead of right into the parking garage
2. go to work undressed
3. perform action on roof by going past your desk
hard ones- (I never would have got these if I didn't look them up)
4. stand under leaf tree for about 30 seconds and perform action
5. press space to exit your car, then explore

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Rated 5 / 5 stars

A very true fact is being proven about the typical human's life in this beautifully-made game... about how much of our lives are the same every day. Each day we choose our route to work (or to school), and you and only you can make your life different than the rest of the crowd. I never thought a flash game could prove this deep of a message, and the genius of a designer proved me wrong. Thank you for giving me the pleasure of playing your well thought-out game.

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