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Credits & Info

Jun 29, 2010 | 1:33 PM EDT
  • Daily Feature June 30, 2010

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Author Comments

"Every day the same dream" is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the "play again" is not a game over). Yes, there is an end state, you can "beat" the game.

Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar (alternate soundtrack that didn't make into the final game).

Music by Jesse Stiles
Made in 6 days for the Experimental Gameplay Project - theme "art game"

Edit: there was a misattribution in the original entry, thank you Tom for fixing it.



Rated 5 / 5 stars

deep meaning

This game has a very good meaning, the artwork was great, the music fits in with the game play, after a little bit u'll understand what 2 do
i agree with OokamiBane

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Rated 5 / 5 stars

artisticaly entertaining

i really liked playing this game, the thinking side and the artistic side combined make more an experience than a game but it doesn't make this piece less entertaining.

loved how the elevator lady works as your progress meter and the whole theme about doing things different than the usual may lead to changes in life.

not many people will get how simple and how deep this piece is but in my humble opinion you tipped the scale in the games are art debate.

overall your piece reminds me of braid and how it made me think.

great work 5/5 10/10

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Rated 5 / 5 stars

it was an awesome game

It made me think of all the thigs that could happen in a dream the ending was awesome keep it up!!

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Rated 5 / 5 stars


That was a very nice experience. I enjoy these types of games.


Rated 3.5 / 5 stars


that was good...but easy