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Credits & Info

Jun 29, 2010 | 1:33 PM EDT
  • Daily Feature June 30, 2010

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Author Comments

"Every day the same dream" is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the "play again" is not a game over). Yes, there is an end state, you can "beat" the game.

Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar (alternate soundtrack that didn't make into the final game).

Music by Jesse Stiles
Made in 6 days for the Experimental Gameplay Project - theme "art game"

Edit: there was a misattribution in the original entry, thank you Tom for fixing it.



Rated 5 / 5 stars

Take THAT, Roger Ebert!

This game is art. A harsh, conformist environment in which the subject undergoes a series of minor, but significant world-view altering changes in an attempt to, literally, make himself a new person.

Also, the graphics and music didn't hurt.

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Rated 5 / 5 stars


Wow this game is really interesting! The ending is very odd-maybe he dreams of seeing himself finally jumping but he can't bring himself to do it in real life? Anyway its pretty damn good and its clear you put a lot of thought into it!


Rated 5 / 5 stars

My Interpretation

It seems to me that at the end the reason you can't see anyone is that, because you are a new man, they don't exist in your world anymore. The person you see jumping off the building was your old self.


Rated 4.5 / 5 stars

Good Game

But i didnt get the ending, can someone explane it


Rated 5 / 5 stars

Quite deep, my friend

This game seemed a like a stupid concept before I started playing, but, it was actually phenomenal. The ending was also wicked powerful, and very meaningful. Awesome job, I'd love to see more games like this one.

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