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Every day the same dream

rated 4.43 / 5 stars
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Credits & Info

Jun 29, 2010 | 1:33 PM EDT

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Author Comments

"Every day the same dream" is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the "play again" is not a game over). Yes, there is an end state, you can "beat" the game.

Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar (alternate soundtrack that didn't make into the final game).

Music by Jesse Stiles
Made in 6 days for the Experimental Gameplay Project - theme "art game"

Edit: there was a misattribution in the original entry, thank you Tom for fixing it.



Rated 3 / 5 stars

Like beefrocks said, its just like OneChance (I recommend it:) Enjoyed the catchy tunes, the artsy b/w style, the long headed character. Is it inspired by OneChance?


Rated 5 / 5 stars

I loved the game and the message behind it.
The ending, once I beated the game.. made.. have shivers.


Rated 2 / 5 stars

This was boring and confusing, It's very hard to tell what you have to do to progress the game and the message isn't as strong as it should be. Dissapointing. 2 stars.


Rated 5 / 5 stars

let me explain the end. the gey that jumps and dies at the end represents your old self and when it die a new you is born

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Rated 3 / 5 stars

Every step made me think about One Chance (wouldn't recommend it). The bedroom looks the same, the opening to the office looks the same, and even the ledge you jump off of looks familiar. The difference, of course, is that there's no virus wiping out the earth and you do get to replay this game. Like One Chance, the ending is rather vague and I'm not sure I understand it. What happens after he watches himself jump off the ledge? I dunno.