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Credits & Info

Jun 29, 2010 | 1:33 PM EDT
  • Daily Feature June 30, 2010

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Author Comments

"Every day the same dream" is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the "play again" is not a game over). Yes, there is an end state, you can "beat" the game.

Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar (alternate soundtrack that didn't make into the final game).

Music by Jesse Stiles
Made in 6 days for the Experimental Gameplay Project - theme "art game"

Edit: there was a misattribution in the original entry, thank you Tom for fixing it.



Rated 3 / 5 stars

Every step made me think about One Chance (wouldn't recommend it). The bedroom looks the same, the opening to the office looks the same, and even the ledge you jump off of looks familiar. The difference, of course, is that there's no virus wiping out the earth and you do get to replay this game. Like One Chance, the ending is rather vague and I'm not sure I understand it. What happens after he watches himself jump off the ledge? I dunno.


Rated 5 / 5 stars

talk to the elevator lady

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Rated 5 / 5 stars

Great game. I understood the meaning perfectly and I quite enjoyed it. The artwork was simple, yet unique, the monochrome colours were interesting, the game overall was very good.
Good job with this.

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Rated 4.5 / 5 stars

I made the guy go to work in his underwear

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Rated 1 / 5 stars

This dont make sence