click a block to destroy it.
help red to climb out.
don't let red drown.
you will fail.
This game evolved from the idea of a tetris-alike with the central action being the destruction rather than the manipulation of bricks. I tried to marry that with a glitched-out retro aesthetic, and a sense of painful inevitability (which I'm surprised few block-falling games have dealt with). Oh, and there's a kind of neat (but sadly occasionally as glitchy as the graphics) highscore replay feature that I spent faaar too long implementing.
Hope you enjoy it. If you do you might want to check my website http://jonathanwhiting.co m/ which has a handful of, well, (largely unrelated) games.