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Uploaded
Jun 23, 2010 | 8:10 PM EDT
  • Daily 4th Place June 24, 2010

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Author Comments

Use your ninja skills and run as far as you can.

A game inspired by Canabalt and made in trendy pixel style.
Comes with achievements and has a nice learning curve.
I hope you'll like it.

Thanks,
Eugene

Reviews


RegistarRegistar

Rated 2.5 / 5 stars June 23, 2010

Meg

simplistic and extremely easy game, not poorly made but not exciting



spartacusxeroxspartacusxerox

Rated 4 / 5 stars June 23, 2010

Really good graphics, some bad mechanics

There were some really bad mechanics, such as if you fall of the edge, then you can jump while you're falling... gameplay is really repetitive even with achievements. It looks very similar to canabalt, too similar in my opinion. There could have been some originality. But it was good overall, quite a professional polish. 8 out of 10. Thanks for letting me play.



constlotosconstlotos

Rated 3.5 / 5 stars June 23, 2010

Saw it comming.

Not a bad game, somewhat interesting, but in fact is just a variation of fantastic Canabalt.



GikkmanGikkman

Rated 4.5 / 5 stars June 23, 2010

Very good

Very good and entertaining. Only problem I encountered is that sometimes while boosting, the jump didn't register. Other then that, I can go on playing for hours.


People find this review helpful!
YailenkoGames responds:

Thank you for playing my game!


zealkzealk

Rated 3 / 5 stars June 23, 2010

may be missing the point

first off, the fact this is insipered by Canabalt is not taken into consideration for this... mainly because some times ideas come out similar/some one wants to improve somthing ect. but i think this game missed the point of its predicesor. Canabalt was fun because it got harder over time... the only way i can get the damn ninja to move that fast is to hold forward... and if it does get faster much later on... i can slow him down. see thats the big one... if that had been left out it would have been a ten easy


YailenkoGames responds:

i didn't try to make a clone. that's why it's not the same. :)
but i should have been making the game harder as it went along. this is the biggest thing i have missed.