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Dream Stack

Score:
rated 3.12 / 5 stars
Views:
4,568 Views
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Genre:
Puzzles - Falling
Tags:
colors
ball
shapes
box2d

Credits & Info

Uploaded
Jun 22, 2010 | 3:53 PM EDT

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Author Comments

Dream Stack is a relaxing game based on physics engine.
You have to keep the colored shapes from filling the screen.
To destroy a shape, you must hit it with a bullet of the same color.
If a shape has a pattern, you must use a bullet with the same pattern and color to destroy it.

Instructions : Aim with the mouse, right mouse button to shoot.
M key toggles background music. N key toggles effects.

Reviews


zombobzombob

Rated 4 / 5 stars

nice enough

good graphics and concept. but my major complaint is that i hate games like these because of all the color differences. but then again im color blind and just frustrated. i think more programmers need to cater to the color blind community :D but all in all good game and if it werent my own handicap and frustrations id give it a 9.5. keep up the good work



AchTronAchTron

Rated 4 / 5 stars

cool concept

i had a few problems however. The first couple levels were very slow going. I was not sure exactly what was going on the whole time with the different shapes and colors. So far i figured out that there is no consistency in making the shapes turn to locks.... maybe you should make it a faster paced game, the "bullets" could randomly be blocks, circle, triangles, pinwheel design, star, color...etc where the only thing that can break a shape is an exact match of that shape. good game tho i like it


People find this review helpful!

StuffsdStuffsd

Rated 3.5 / 5 stars

Good concept...

...though it was really slow , also, make the bullets not bounce that much and perhaps last a bit longer.



chidory19chidory19

Rated 4 / 5 stars

Nice game

It was a little challenging, but the only problem was that it is too long



SlartibartfustSlartibartfust

Rated 3 / 5 stars

Could have added more

This game played a lot like a bubble shooter, but it didn't offer much else.
I think a few things could be changed:
1. Make the sides of the playing are solid so you can make ricochet shots.

2. Allow the "bullet" to last longer after hitting a shape so combo shots could be easier.

3. Perhaps letting the player know what color bullet he would get next would be nice.
I also found a bug: If the bullet is within an outlined shape as it materializes, the game crashes, at least it did on Shockwave Flash.


People find this review helpful!