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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
This game is interesting and thought-provoking. It was fun, and really made me think. I think this game was a complete success! I loved it!
I would have enjoyed the game very much if it weren't so laggy.
Love the idea so much but it laggs as hell =s
There is a lesson here and i dont know what it is. I love the psychological torture of it. It is really well thought out!
Purely psychological terror, without screams, ear rape, or other shit
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