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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
This game will be loved.
One of the best games I've ever played, it made me feel kinda warm at the end.
You should really create more games that work like this, it is a beautiful concept.
Ok I get it, at least I think I do.
So if you are defiant, the world gets blurry, yet colorful, and If you obey, the world becomes more desolate and dark. It's a messed up concept, but I like where you went with it.
I kept failing in the beginning, but I was so interested in seeing, what other things I need to choose and I was interested in the story also, so I played it to the end.
Kinda special game, I didn't understand much myself, but no game has gotten my interest to play it to the end before like what this one maid.
A being in itself.
This game has such an omnipresent and rich theme. I'm amazed at how compelled the direction of it got me. I actually felt like I was being given orders by another person. And it fits some of my more dysfunctional relationships quite well. Doing as they say only enables them. Disobeying them makes them angry, but more intent on controlling you.
There's no need to know who is speaking to you throughout the game, because it is whoever you choose it to be. I don't think a Flash game has ever made me think this much about life and human relation in general. I'm sad I didn't play this sooner.
PEACHES IS AWESOME
it was great it asked if i was a man or women i picked man he like no ur a women
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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