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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
This taught me something
Those who follow God's commandments are always the happiest.
I am now a fat bunny person... I am loved, always loved, for my master I shall never fail, never disobey, never abandon, always love... woah man, deep... 5/5 10/10 I <3 this kind of game that isn't too hard, just... deep
I 'Loved' it (lol)
I'd like to know how many endings there are, but I should discover them myself.
The game is wonderful, so fun. I'd love to see more like this.
The disobedience colours made me dizzy, though.
I'll go looking for the secret now. :D
Got the reward
I liked the style of combining game with story. It's like getting advice from your parents. The more you listen to them, the more clearly you can see what the world really looks like and even get a little reward at the end. The less you listen to them, the more worse you'll see it. Really nice and short flash game.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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