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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
I tend to like these kinds of games, but this one felt really arbitrary. There's no deep meaning to uncover, no heartstring-storyline to put together, not even philosophical poetry to ponder. Just random.
Not that it wasn't fun - a fun little platformer with eerie atonal music, and starring the munchkin from those Zero Punctuation game reviews. Also, the mechanic of making everything go mosaic when you disobey was great. Incidentally, I think the game is way more visually interesting (and easier) if you disobey everything. but maybe that's just the kind of person I am...
errmmm interesting i guess...
it loses 4 points for pretension and condeluded messages.
That message you speak of.
I really wish that people would stop giving low ratings that reviews that complain about the message not being clear. All that means is that the author didn't succeed in passing it on to those people, which is genuine criticism. Personally I also think that the representation is a little too vague.
Wierd game lol. Kinda fun though.
idont get what the game is saying
Unlock all of us!
As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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