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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
That message you speak of.
I really wish that people would stop giving low ratings that reviews that complain about the message not being clear. All that means is that the author didn't succeed in passing it on to those people, which is genuine criticism. Personally I also think that the representation is a little too vague.
Wierd game lol. Kinda fun though.
idont get what the game is saying
I love the idea behind this. I would absolutely love this game. Except the controls. The horrible controls on this make it basically unplayable. I know I'm not the first to mention this, but I really would >love< to see this fixed
When the game loads, all i see is a black screen with a small bar in the corner. The bar doesn't move, but when i restart the game, it's loaded to a different point, but still doesn't move. I really want to play this game.
There is no game. Trust me. DO NOT PLAY!
A bonus episode of an anime-inspired series about an otaku turned dooms day survivor!
Time to find this Wizard of OZ.
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