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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
WOW! hard to put my thoughts into words
this game has intrigued me so much. i was so shocked at points. i had to think of the answers. the "voice" is very commanding. and at the end, i could hardly process my own thoughts when it ended so abruptly. i had to play it like 6 times to really understand what happened. it was one of the most interesting games i have ever played. i hope you make more like it. =3
controls really were tough to use a bit frusterating
i disobeyed her.
This game was good, really. Making choices that will influence your gameplay or interface, that was very, very good.
And oh, I did disobey everything she said, except for the last one. I didn't mind that.
i feel dominated
im not rlly confortable with this game xD
but it was good
Deep and Introspective
The controls worked just right, and, more importantly, the moral theme is excellent, if you can see it. There is much definition in obedience, it provides clarity to many things. That is a tree. That is right. That is wrong. These definitions can provide peace of mind. The free path is less clear-cut. I won't say which is the better path, but this game gives a good insight into what it might be, for you.
The gang needs to perform an exorcism in an abandoned lighthouse. Care to join?
Shoot your Salami to victory!
Politics in 2017 are not fun
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