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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
i dont get it
i dont get life either
weird and cool...
weird and cool its much much harder completeing the game when the guy ? woman doesn't like u
I give this game my love!
I didn't feel fragile when I opposed the orders. I felt strong. Because no matter how angry and hateful the comments got, it didn't change anything. The illusion of power fell apart once the environment was reduced to building blocks. The omnipotent being lost it's power because everything of it's world was stripped away. Once you've seen how the the world is constructed, you're empowered. Maybe life isn't as happy. But at least it's real, right? Or maybe ignorance IS bliss?
Following the instructions, though, I felt ordered around. Sure, you might feel loved, but only if you do everything flawless. And because of that, you know that you are not truly loved unconditionally. Basically, the being is saying "I'll love you. I'll make your world pretty. But only if you what I want you to do."
So can you truly enjoy a comfy life if it means sacrificing your free will? And can you enjoy a life of free will if it means you have to disillusion yourself of the beautiful world you once knew?
I played and following the directions and felt loved then played opposite and felt fragile. I hope im not exaggerating. Great game, touching on many levels. But why a cat character? It made me feel like a cat when it said good girl.
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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