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Jun 14, 2010 | 8:57 PM EDT

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Author Comments

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is 'Loved' - a short story in the form of a flash platformer.

1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret



Rated 5 / 5 stars


You think the way I do; I got the game's message right away and I was glad to see that someone in this world still saw truth! Great, and I've no reason to rate lower than a perfect 10/10


Rated 5 / 5 stars


I loved the game. it was fun to play. i understood the theme of controlling, but i'm not sure i understand the actual message.


Rated 5 / 5 stars

I jizzed

It had a great meaning to it. For anyone who didn't get it, you probably just shouldn't rate it at all.

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Rated 4.5 / 5 stars

i liked it... it was well made.

i dont quite get your message. sorry if im dense or somethin, but it just didnt seem to resonate a strong meaning to me.


Rated 2 / 5 stars


Its strange the more you disobey the voice the more colorfull things get but if you obey things stay drab but things come into focus. This may sound sorta sad but the most i can pull ouut of this game is "In love if you disobey your wife you will see pretty colors but if you obey things will slowley come clear".