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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
Love the mood
Ok, yes it has simple gameplay, but it's not a platformer. It's a short story...
The being wants to control you, and I love the way the world changes with your obedience. Makes you feel you are inside who ever's talking to you. Why do you hate me? I beg you to stay. This is so abstract it's entizing. Great job. Piece of art.
This was interesting...
I was loved, and I assume it was because I followed instructions. This game was interesting, and makes me wonder what it feels like to be schizophrenic.
I got loved then hated... big difference really but nice game....
would have been a 10/10 if it didnt focus so much on the playforming, as it has a poorly-built "physics" engine thats just plain infuriating. the jumps are far more complicated than it should be, just because you never know if you jump and your going to not even move or if your going to rocket off some random side of the screen. love the concept, tho
reminds me of the website hell.com
it really does. nicely done by the way.
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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