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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
So many hateful reviews. I guess that people don't understand what the game is about.
I loved it, it was abstracte, with a deep meaning and the voice that talks to you during the game, made me quite frigthened. Is like a father/son relation. When you listen to the voice, all will go smooth since the parent will give things easly to you. But if you don't do what the voice wants you to do, you'll have a hard game play and the voice will stop loving you, and saying things to you. "Loved" is that for me. Nica game, black/white pixel graphics and meaning. 5/5
how dare you make you games!. me angry grrr. this game make me sad and i angry now boo CUNT
What a pretentious piece of shit. Honestly, this is the most homogenized "Abstract" platformer I've ever seen in my entire life.
In a nutshell: ASK ME WHAT IT MEANS! I'M INTENSE! PEOPLE SHOULD TAKE ME SERIOUSLY!
Pretentiousness: The Game!
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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