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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
Why do the colored pixels appear? This had really nice controls,also, which is difficult in a flash game. Well done.
I loved this game!The story line is great
It was very deep. It was a perfect example of what it's like to be in an abusive relationship of any kind. When I went against the voice, it cut me down with horrible remarks. When I did what the voice said, it made me feel great shame. For those who have given it poor reviews: it wasn't supposed to make you laugh, lighten your day, or give you a great sense of satisfaction by beating the game. It was made to teach a lesson.
Try and figure it out.
No wonder this has many good reviews.
One single complaint: TOO MUCH LAG.
Reducing the quality still makes it impossible for me to play lag-free.
4 stars for you. Great job.
good game but if i a guy and i pick girl i will be a boy great game any ways
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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