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Jun 14, 2010 | 8:57 PM EDT

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Author Comments

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is 'Loved' - a short story in the form of a flash platformer.

1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret



Rated 4.5 / 5 stars

I can see something here:

If you follow all what the voice says, you will see the world with all detail, but... are you deciding where to go, or is it the voice who decides?
If you follow your own ideas and don't listen to the voice, you will play as you want, but... the world will be confuse, and the playthrough will be a HELL.

What I think is the message here is:
1-Humans need order, therefore, due to our childish nature, we always need to have somebody controlling us one way or another, it depends if you want to be controlled in order to know what's best and see clearly (no matter you see with other one's eyes) or just because you want to have something to rebel against.
2-Controllers are in need of control, as they are insecure, dubious and with a very low self-steem.
Then, why would somebody let being controlled? Because they love their controller, and know that, due to his/her/its weak, fragile, BRITTLE personality, they don't want to leave him/her/it with his/her/its heart broken.

Deep game, and don't understand the hateful reviews...



Rated 4.5 / 5 stars

It's an impressive concept and very good execution of it through game play. I thoroughly enjoyed playing through most of this, but sadly the game experiences quite a lot of lag on my end. Aside from that it's a great experience and is something that lets you pause to think about your actions, and why you're doing them.

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Rated 1 / 5 stars

I hate to be a bitch, but the controls are way too glitchy. One star.


Rated 4 / 5 stars

Too short and needs more features like interactive objects maybe.


Rated 5 / 5 stars

Very interesting. If you're the submissive personality, you'll do everything the voice says. And the voice loves you all the more for it. The voice loves to be in control, and loves to control you. And so does the relationship work, so to speak.

On the other hand, if you ignore everything the voice says, it will call you terrible things, certainly, but in the end, the voice is simply scared that you'll leave them. The voice loves you, that's why it tells you, that's why it knows what's best for you, even if it's not actually better. The voice is the classic control freak; insecure in themselves, and therefor insecure in all others. Through control, the risk of being abandoned is, in the mind of the controller, slim.

From personal experience, I can say there are many women (maybe men, but I've never been that involved with one) who want their partners to be controlling. It's a very strange thing, methinks, wanting to be controlled. But if that's what you like, who's to say you're wrong? Great social experiment, author. Most definitely opened my eyes, and many other's. Kudos.

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