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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
You did a good job on the game, it makes you think. which is good. and something that not enough people seem to think is important. the system of you follow instructions, you get better graphics was also nice. however, when the thing pixelates real bad, its almost impossible to play.
@PimpMyLlama: it might be a Newgrounds flash game, but why not put a deep game into it. when you think about it, a site like Newgrounds is the perfect place for a deep game, because it is, for one, free. and it will also put your games out, deep or otherwise, for free as well. many people go on Newgrounds so your "newgrounds flash game" can get out to more people as well.
I kept failing in the beginning, but I was so interested in seeing, what other things I need to choose and I was interested in the story also, so I played it to the end.
Kinda special game, I didn't understand much myself, but no game has gotten my interest to play it to the end before like what this one maid.
makes you think
this game was understandable it made you think of who it was you were after
Good story, a little weird at first but it was good.
@sixflab Dude, I think you're reading to much into the story. It's a newgrounds flash game. It REALLY isn't that profound. I understand what you're saying but it I don't think it's meant to be revolutionary and all that. Seriously, this isn't like Newtons Laws or anything. It's a damn flash game on a website.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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