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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
It called me a boy.
Anyways it's alright, excpet i got bored after a wall.
wow i didnt totally get everything but i got this if you follow the rules your life is colorless and easy to get around but if you disobey everything its colorfull but hard to get around
i dont get it. he ask you if you're male or female, then he says that you're of the opposite gender. then he doesn't teach you how to play. then, if you do what he tells you, verything gets more detail. but if you disobey him, everything gets color. at the first check point, he ask if he owns your body or your mind, but you're controlinf the person so he shouldn't own any part of you. if you do everything he tells you, he says he loves you, but if you disobey him, then he hates you. this games make no senser. next time, please give your game more of a story if it's story based
I couldnt complete this game because of the high spikes and bad controls. It caused me so much frustration.
People saying disobeying is making a choise...
First I tried obeying, enjoyed it. THen I tried disobeying, enjoyed it. Then I thought of making an active choise, going "No, I will not jump into the barbs, that will hurt me." and that gave me the most enjoyable ending.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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