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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
I love this game. The thought that went into all the metaphors about relationships was apparent. This game is simply beautiful. It really makes you think about your relationships with people. A lot of people say it's an abusive relationship, but I think it's more protective and parental. When you listen to the voice, you see the world for how it really is. Even though the path may be harder in the short term, in the long term you know more about the world/have more experience etc. When you disobey, you see brighter, yet more disillusioned world.
I really felt it was a parent to child kind of relationship, other than the fact that the omnipotent voice flat-out says you are of the opposite gender right at the beginning. However at the end (SPOILER ALERT), if you listen to it and stay with it, it finally says that you are a man/woman, expressing how it thinks you have matured. I could go on forever about how i love this game... Great job, my all-time favorite flash game.
I felt really uneasy while playing this. I can certainly see it as a example of how an abusive relationship works.
Yet, I would like to ask something... What does that change in gender means?
I feel very sad about the story
I really liked where the game seemed to be going with it's 'gimmick,' but after completing it both ways I can't help but feel it was a wasted opportunity. Still: your vision, not mine, and fun non-the-less.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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