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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
No wonder this has many good reviews.
One single complaint: TOO MUCH LAG.
Reducing the quality still makes it impossible for me to play lag-free.
4 stars for you. Great job.
good game but if i a guy and i pick girl i will be a boy great game any ways
This is cool maybe add if you have like 2 types of pets and do the same thing for it like you did the gender
So many hateful reviews. I guess that people don't understand what the game is about.
I loved it, it was abstracte, with a deep meaning and the voice that talks to you during the game, made me quite frigthened. Is like a father/son relation. When you listen to the voice, all will go smooth since the parent will give things easly to you. But if you don't do what the voice wants you to do, you'll have a hard game play and the voice will stop loving you, and saying things to you. "Loved" is that for me. Nica game, black/white pixel graphics and meaning. 5/5
how dare you make you games!. me angry grrr. this game make me sad and i angry now boo CUNT
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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