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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
the controls are stiff..to bad i didn't finish it because of it :(
Another one of my favorite games. Although I'm not a girl and I did ask for a tutorial and I didn't get one I still laughed at how it said I didn't deserve it. Great game, favorited and five stars!
Well, at the beggining, i listened to the voice, but soon, i felt as if i couldn't trust it, tthat it was keeping me from being myself, independent, free, and so i rebelled and ran away, because i didn't want to be bossed around. Great game.
Any game that has different endings is a great game for me
Very beautiful plat former. The controls are a little stiff, but that's alright.
This game reminds me of a mother who wants a child to do their bidding, wanting to know how far they'd push themselves for love. The moment the child realizes that what your mother feels is not love, they start to make decisions on their own and the mother doesn't want this. She still wants her child and pushes down their attempts to become independent, even when it's time to let them go. Only then she says "Why do you hate me? I loved you." The child hears the word "loved" and leaves, confirming the notion that the mother didn't love them, they wanted to control them.
Manage your team of adventurers as you raid the local dungeon for treasure!
Defend your castle against countless hordes of monsters.
Turn on all tiles!
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