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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
I feel very sad about the story
I really liked where the game seemed to be going with it's 'gimmick,' but after completing it both ways I can't help but feel it was a wasted opportunity. Still: your vision, not mine, and fun non-the-less.
Why do the colored pixels appear? This had really nice controls,also, which is difficult in a flash game. Well done.
I loved this game!The story line is great
It was very deep. It was a perfect example of what it's like to be in an abusive relationship of any kind. When I went against the voice, it cut me down with horrible remarks. When I did what the voice said, it made me feel great shame. For those who have given it poor reviews: it wasn't supposed to make you laugh, lighten your day, or give you a great sense of satisfaction by beating the game. It was made to teach a lesson.
Try and figure it out.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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