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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
I flinch every time the character breaks apart. Like, it (excuse me) is just that fragile. Like glass. It's a gut-wrenching noise, for me anyway. So I really FELT what was going on. Submit and enjoy the praise, but the world becomes so much more... Dead.
Or defy and feel absolutely ashamed. A worlds with more colour, but and absolute disaster to go through.
I have no idea.
But I love this game.
Everyone needs to play this game, it should be in everyone interest. It really has me thinking about my own life my own special person, do I love them do I hate them? Should I leave or stay? Still trying to figure that part yet.
I once heard that the best art is purely subjective- something that has a different meaning for all of us.
If that is the case, then this is nothing short of a masterpiece.
Can't wait for your next one.
very great game that has a great metaphor the only complaint i have is to fix the lag when jumping please it makes the game extreamly hard to play and control other then that great game
ahaha i love the idea of this game being about a trans kid, probably because im trans, though
this game, though. the world becomes more colourful and beautiful if you disobey, but everything becomes harder to see
if you obey it all becomes very clear, but it is all so dull and boring.
in the end, you only get approval from the voice if you obey what the voice tells you, but sometimes, that's not what you wanted to do, and sometimes what they said didn't help you.
so great, haha.... was the approval worth it?
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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