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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
The concept my be good but it falls apart with alternating speeds of both the character and the screen itself. This makes the game difficult to play as it is game mechanics that cause continuous failures rather than poor player control.
The music is deafening to my ears.
I love what you conveyed in this game. It was definitely worth completing despite the difficulty. The controls were difficult. I usually don’t play these types of games, but I found the atmosphere and the speaker intriguing. I understand the purpose of how it ended, but I still want more. I doubt you’ll have a sequel, but I feel a few more questions need to be answered. Great job. I would like to see more from you.
Wow, I've just realized there was an alternative ending to this. I always played this as a rebel. It leads to different ending if I obeyed. Fascinating.
controls are awful
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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