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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
Love the idea so much but it laggs as hell =s
There is a lesson here and i dont know what it is. I love the psychological torture of it. It is really well thought out!
Purely psychological terror, without screams, ear rape, or other shit
Love the game, the concept behind it. The idea is simple, to obey or to disobey; hence it shares similarities with another game here:Perdition.
If you have 5 minutes to spare, this is the game for you. If you want a game that starts off as being simple and ends up making you question your decisions, it's more than worth your time.
Reading the author comments, I don't think you put as much thought into this, but... In my opinion, this sounds like an abusive relationship.
Manage your team of adventurers as you raid the local dungeon for treasure!
Defend your castle against countless hordes of monsters.
Turn on all tiles!
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