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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
Reading the author comments, I don't think you put as much thought into this, but... In my opinion, this sounds like an abusive relationship.
Eerie *.* must not be rated E for me
The only thing i didnt understand was the ending whit the coins. maybe it was the people maybe not. but that a cool 5 min games
The only saving grace is the audio, which is quite fitting.
Stiff controls, bad jumping mechanics (you speed up in mid-air) and uninspired levels. The colorful squares do not really impact how you play the game therefore it is meaningless, as is the story which fails to reach any conclusion or offer a riddle.
(if you feel like rage-quitting at the red square-jumping part..just do it, nothing much left afterwards)
Very lovely game
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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