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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
Very lovely game
idont get what the game is saying
So I guess I had two endings (I played this game twice). I unsure if I got the correct ones or not, or if I understood this but. The first time I played rebellious and the game ended in a sort of glitch where everything went up in these funny colored cubes and the character kept moving towards the barb. The second ending was where I listened to the person and I finally reached a floating coin. That was really the end? If yes, it was a bit confusing, but I loved this game anyways. Very creepy and emotional. LOVE IT.
I love the idea behind this. I would absolutely love this game. Except the controls. The horrible controls on this make it basically unplayable. I know I'm not the first to mention this, but I really would >love< to see this fixed
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As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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