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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
a true masterpiece
I think this game is about how other people influence our perceptions. The voice tells you what could be viewed as "barbs" or a "statute", but you don't see them as barbs or statues unless you choose to aknowledge them as so. The game gives you a choice whether to let someone else impose their worldview on you, making things more clear and ordered but ultimately colorless, or to choose your own path, which is more confusing but also more free and beautiful. The game challenges us to question those who would try to shape our minds - the voice says that it loves you, but does it really just want to control you?
Overall it was a very good game, experimental, creative.
I think it was an interesting concept, with lots of potential in it, great work :D
I do feel loved
An interesting message. The game is very well done, both aesthetically and technically. The story is hard to understand, but it was engaging. I played through a few times and didn't get tired until it became predictable, which was probably after the 3rd or 4th playthrough. I guess the meaning of the story should be left to the interpretter, but overall, a pretty well done piece.
Nobody leaves The Wall
Dodge hundreds of thousands of beautiful bullets!
A spider gets downloaded into a strange digital world...
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