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Jun 14, 2010 | 8:57 PM EDT

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Author Comments

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is 'Loved' - a short story in the form of a flash platformer.

1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret



Rated 4.5 / 5 stars


Ummmmmm DUDE I am not a girl!!!!


Rated 4.5 / 5 stars

too much

Well, people love weird plots about love, hate, mysterious voices talking to you and so on.

But people hate when they can't understand. You give player too much choices and too less answers. Game is good, i like it, but I think that every mystery should have its conclusion. Your game don't have one, so it is not so good as it could.


Rated 5 / 5 stars

i is confzzled @.@

for the most part i did the opposite of what it would me to do cuz the game insisted that i was a girl and at the end it said it loved me? fun game all in all


Rated 5 / 5 stars

Interesting and creepy at the same time

But it was still good though, even though the controls were sensitive it was still a good game.


Rated 2 / 5 stars


It may just be me but ive tried every key on the keyboard and i cant figure out how to move or do anything. what gives?