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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
I am... Really confused...
It was engaging... but confusing...
This game is apsolutely stunning but the story confused me slightly. And i am NOT a girl!!!!!
Ummmmmm DUDE I am not a girl!!!!
Well, people love weird plots about love, hate, mysterious voices talking to you and so on.
But people hate when they can't understand. You give player too much choices and too less answers. Game is good, i like it, but I think that every mystery should have its conclusion. Your game don't have one, so it is not so good as it could.
i is confzzled @.@
for the most part i did the opposite of what it would me to do cuz the game insisted that i was a girl and at the end it said it loved me? fun game all in all
Check your knowledge with fun about fine arts
Control bullets with your mind
Unlock and upgrade vehicles and drive your way through zombie hordes in order to escape.
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