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Credits & Info

Uploaded
Jun 14, 2010 | 8:57 PM EDT

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Author Comments

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is 'Loved' - a short story in the form of a flash platformer.

Updates
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret

Reviews


shikuganshikugan

Rated 5 / 5 stars

Interesting.

I guess since you have to give thought to this, there really isn't a good or bad ending. It just depends on how you think of the surroundings that are going on. My perspective on this would be that there are two endings, one: for being "loved" by someone and staying in a very detailed world, or two: being free, escaping from the place you were "trapped" in but possibly "saddening" the person who was talking to you. Maybe if you can understand this meaning of the story, it might open new doors for you. 10/10 because it made me think, :P


People find this review helpful!

gggpgggp

Rated 5 / 5 stars

Wonderfull

The colors were a metaphore of influence or wanting somebody to influence you in a relation ship but i duno



popemacpopemac

Rated 4.5 / 5 stars

superb

i had alot of fun getting the bad ending even though its kinda bad i got the good ending first though



joaoaspimientajoaoaspimienta

Rated 5 / 5 stars

amazing

a true masterpiece



draco672draco672

Rated 5 / 5 stars

Woah!

Woah.