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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
An interesting piece. I enjoyed it.
I don't really care to share my interpretations, but I will say this is one of the most interesting pieces around.
This is a dark, moody platformer and I thought the message / story was very interesting. I'd love to see more things like this, maybe a sequel?
AWESOME GAME!!!!! But what the fuck just happened????
Had to play it twice...really
got both endings...the game is incredible for being so simple...I didn't even notice the world change the first run through if I listened to the voice
Please keep up the good work
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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