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Jun 14, 2010 | 8:57 PM EDT

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Author Comments

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is 'Loved' - a short story in the form of a flash platformer.

1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret



Rated 4.5 / 5 stars June 15, 2010


I think it was an interesting concept, with lots of potential in it, great work :D


Rated 4 / 5 stars June 15, 2010

I do feel loved

An interesting message. The game is very well done, both aesthetically and technically. The story is hard to understand, but it was engaging. I played through a few times and didn't get tired until it became predictable, which was probably after the 3rd or 4th playthrough. I guess the meaning of the story should be left to the interpretter, but overall, a pretty well done piece.

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Rated 5 / 5 stars June 15, 2010


For a black and white, short platformer, I felt immersed in the mind of this game. I played it twice, and found that picking differently and acting differently, made me feel different. I began to make the same decisions, but out of different feelings, and the game felt the same as I (weird how it feels...) One because of hate for this voice, and one because it loved me.
Also, do as the voice says, it is very rewarding in the end, in my opinion (this coming from a MAN.)
All in all, this game is a great approach at an interesting feel and fun platforming, although short (any longer and it would be bad in my opinion.) I believe that all other games that want to be a story and a game should take some ques from this game.

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Rated 4 / 5 stars June 15, 2010

I am... Really confused...

It was engaging... but confusing...


Rated 4.5 / 5 stars June 15, 2010


This game is apsolutely stunning but the story confused me slightly. And i am NOT a girl!!!!!