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Jun 14, 2010 | 8:57 PM EDT

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Author Comments

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is 'Loved' - a short story in the form of a flash platformer.

1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret



Rated 5 / 5 stars

Breathtaking work

Many thoughts. Multiple interpretations!
1) Religious theme - the thing (I mean the mutual voice) controls the surroundings based on your performance - either beautiful for the obedient (heaven) or ugly and disordered for the disobedient (hell). Touching the statue, getting forgivness - catholic redemption concept. Taking lower path - humility. Jumping into the pit - sacrificing yourself for faith, maybe something remotely realated to Abraham and Issac concept. "Do not move!" - can't think of actual realation to the concept of catholic god. Excited and frightened choice - after death there is meant to be a new joyous beginnig but we still fear death, also the idea that god is forgiving and kind but also wrathful at the same time: "Psalm 103:11 For as high as the heavens are above the earth,so great is his steadfast love toward those who fear him". Do not fail - pretty self explanatory I think. And the ending when you take a coin? Maybe you wanted to tell that everything goes in circles? Faithful become disobedient (the coin refers to the fruit of eden?).

2) A story of one sided love. Someone is trying to use you, to make use of the fact that you love that person. If you obey him/her surroundings become all beautiful and interesting. If you disobey the thing starts to show impatience and thus his/hers true colors are reveald, which are quite disturbing and scary. Touching the first statue - the thing tries to elude you to think that he/she is kind and considerate. Taking the lower path - often the desire to use someone else is brought by the desire to be above someone, thus when the thing tries to use you, he asks you to take lower path, for him to feel superior. Jumping into the pit - well the thing wants to show off to others that he/she completely owns you, and asks of you to perform a futile and humiliating action. "Don't move!" - no idea here too. "Do not fail" - perhaps the thing has an important task that needs completion, he makes you think that if you fail you will be discarded and if you succeed you will be rewarded. If you fail and stop listening, then the thing shows you that he is weak without you and begs you to stay. If you succeed he rewards you with a coin - that is money, that shows the things actual cold heart, because money compared to compassion and love is worthless, but the thing thinks that this reward expresses him being pleased better than love ever could.

Both interpretations are possible I think. I can't really decide which of those seems more true to me. But all in all this flash definetly looks into love and the thin line between "Love and sacrifice" and "Blindenss and slavery".

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Rated 5 / 5 stars

This game could mean a lot of things...

From what I got, the more you obey, the more detailed the world got and less pixelated, but the more you resisted, the less it looked like, and the more it could be, seems strage that the voice would say it "loved" you after telling you to kill yourself and calling you disgusting and ugly if you didn't


Rated 4.5 / 5 stars


and so much more.
You may control my body, but my mind is not yours to command.
My mind will only listen when you tell me what I want to hear, so I will not fail, nor succeed.
I do not hate you; I confront you because I love you,
and I will leave you for the same reason.
I always loved you.

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Rated 5 / 5 stars

Pixilated Philosophy

this game is simple.
but yet complex in so many ways when it comes to the human mind.
to o bay
or deny
the commands of some strange voice that came from nowhere.
the player could call it god,
big brother,
but your actions brought consequences of clarity
or static.
we all have a choice.
this just proves it.


Rated 5 / 5 stars


I guess since you have to give thought to this, there really isn't a good or bad ending. It just depends on how you think of the surroundings that are going on. My perspective on this would be that there are two endings, one: for being "loved" by someone and staying in a very detailed world, or two: being free, escaping from the place you were "trapped" in but possibly "saddening" the person who was talking to you. Maybe if you can understand this meaning of the story, it might open new doors for you. 10/10 because it made me think, :P

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