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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
I see Newgrounds is getting incredibly philosophically artsy lately.
I think the message was as ambiguous as anything, and enjoyed the game in its entirety.
Definitely a creative game for the message if nothing else. The gameplay itself was fairly straightforward and nothing particularly new in terms of what you had to do to win. I loved the way the choices you made effected your surroundings, it was a really nice touch. The graphics were good and simple which I think is what you intended. I had one small glitch moment when I was trying to do the opposite of what the voice said at the start. When he told me not to touch the statue, I jumped over it and died and as I was in the ball form flying back to the last checkpoint I touched the statue which apparently counted. Just a small glitch though.
The actual point of this was the message though, and it was definitely the strong point of this flash. My two cents on what it means are that it represents an abusive relationship, though it's likely a self interpretation thing. Definitely kept me thinking for a bit.
So you get a 7/10 for a creative idea which was well executed but not the most creative in terms of gameplay. Keep up the good work.
The message behind that game was very powerful. I thought it was a very thought-provoking game. Very deserved 10/10
I loved you.
This really is... touching. I loved to be loved first, and to be hated then. You are just great, keep up.
An interesting piece. I enjoyed it.
There is no game. Trust me. DO NOT PLAY!
A bonus episode of an anime-inspired series about an otaku turned dooms day survivor!
Time to find this Wizard of OZ.
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