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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
This was amazing...
I love a compelling yet simple storyline. Kind of like The Company Of Myself. It was interesting to see how things played out. Well done.
It was interesting how as you disobeyed the game became almost blinding. Blinded by your own ignorance, the game becomes harder and harder to play. Simply excellent work, i hope i see more of it.
I always love these kind of mind games that have a deeper meaning, including yours 10/10.
geez, nicely done man! I thought it was great how you blended story and game. This is going in my favorites.
An interesting experience.
Here, the narration is manipulating and strange. It's great; a perfect break from the ordinary. The ability to disagree or disobey with the narrator creates a much more engrossing game than the more normal process of simply following orders.
The part I liked most about this game, however, is how the enviroment changes based on the player's choices. The player is given a different perspective based on his actions - its a excellent idea that deserves further exploration.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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