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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
Play it several times!
Its fun to have multiple endings depending on your choices. Not really a game game though, not to exciting ot play in that perspective
Well, it's interesting, to say the least. The controls could use a little re-working, but otherwise, very impressive. Deep, but not pretentious (not too much so, anyway.) Makes you think.
I don´t know what the hell I have just played, but it´s sure I´m going to play it again.
Still alive man!
This is some deep shit.
Touched my heart bro.
This is an inspirational piece of work. I t has me amazed. I have never found such a deep game in my journeys.
On the other hand, I never did figure out the reverse thing...
Still, an amazing platformer
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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