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Uploaded
Jun 14, 2010 | 8:57 PM EDT

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Author Comments

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is 'Loved' - a short story in the form of a flash platformer.

Updates
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret

Reviews


RedSyndicateRedSyndicate

Rated 5 / 5 stars

Reminds me of Portal

The narrator person reminded me of GLaDOS from Portal, with the telling you what to do, especially some things which are suicidal in nature. Later on I started thinking she was more of a motherly figure, trying to put her child on the right path to grow up.



megronmegron

Rated 3.5 / 5 stars

Play it several times!

Its fun to have multiple endings depending on your choices. Not really a game game though, not to exciting ot play in that perspective



VincentMcCawVincentMcCaw

Rated 4 / 5 stars

... huh.

Well, it's interesting, to say the least. The controls could use a little re-working, but otherwise, very impressive. Deep, but not pretentious (not too much so, anyway.) Makes you think.



duplex2duplex2

Rated 5 / 5 stars

This is...

I don´t know what the hell I have just played, but it´s sure I´m going to play it again.

Still alive man!


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RexfriedRexfried

Rated 5 / 5 stars

Dang.

This is some deep shit.
Touched my heart bro.


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