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Jun 14, 2010 | 8:57 PM EDT

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Author Comments

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is 'Loved' - a short story in the form of a flash platformer.

1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret



Rated 5 / 5 stars


I'm totally sure that if you made this into a full fledged game (I dont mean flash game on here, I mean like full blown game), it would be very well received. Ever played Braid? Something like that.

Anyway, great game. I liked different experiences for different choices made, especially. Very well done.


Rated 5 / 5 stars

This was amazing...

I love a compelling yet simple storyline. Kind of like The Company Of Myself. It was interesting to see how things played out. Well done.

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Rated 5 / 5 stars


It was interesting how as you disobeyed the game became almost blinding. Blinded by your own ignorance, the game becomes harder and harder to play. Simply excellent work, i hope i see more of it.

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Rated 5 / 5 stars


I always love these kind of mind games that have a deeper meaning, including yours 10/10.


Rated 5 / 5 stars


geez, nicely done man! I thought it was great how you blended story and game. This is going in my favorites.