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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
I do not understand.
This game is quite deep.
this is an amazing game. its incredibly compelling and i was drawn in instantly. Hope to see more of your work on here. GL.
Deep, thoughtful and very moving. It takes something special for a game to touch me on an emotional level but you managed it. Well done.
I'm totally sure that if you made this into a full fledged game (I dont mean flash game on here, I mean like full blown game), it would be very well received. Ever played Braid? Something like that.
Anyway, great game. I liked different experiences for different choices made, especially. Very well done.
This was amazing...
I love a compelling yet simple storyline. Kind of like The Company Of Myself. It was interesting to see how things played out. Well done.
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