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Interactive Rifles v1.3

June 13, 2010 –
September 6, 2018
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

SINGLE FIRE: Just click the trigger like normal
AUTOMATIC FIRE: Press and hold down the "Space" key.

***UPDATED TO V1.3***
Added Browning BAR
Some other general info.
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-Check my news posts for latest updates if you care, I will be updating the game every now and then with fix's and new features and new weapons.

Eh, its not really all that. You get 10 Guns to choose from to interact with. I did all the gun artwork and coding and animations and stuff like that. You'll get some good fun out of this for a while.

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Notes:

I may know some reloading may not be correct. Like wither you pull the pin first and take out the clips or take out the clips then pull the pin after you put a clip in ect. But if you dont know how to reload, then play moar counter strike.

Basically, Pull the bolt (click the bolt or the shell chamber)
Then click the clips
Then afterward click the bolt or chamber again to finish.

Reviews

Why? Can't even shoot the guns on a range at some targets.

nice game!

hope you update it soon!

Nice idea, The M1 Garand and the Carabiner 98 curz Don't works :/ Can u FIx IT ?

Got info, realism, sound effects, animations, honestly I think the ultimate gun working mechanics you could make would have probably a firing mode control (you already made safety on the glock, loved that, maybe add like semi-auto, burst fire, automatic, etc for whats appropriate) And maybe adding some click n drag functionality as opposed to just click. Of course I have no idea how hard that would to set up in Action Script, but if possible it'd kick ass.

i agree with noah48632 and i play this game every day and its like my daily game and thanks to you i know the mechanisms of guns thnx :3

Credits

Stats, Info & More

Score
3.57 / 5.00