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Credits & Info

Jun 12, 2010 | 1:49 PM EDT

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Author Comments

Stealth has never been so much fun. Infiltrate mafia establishments and complete objectives that lead you to solving a large crime scandal. Assassinate key figures while avoiding their guards or complete side objectives which reward you for dealing silent kills over gun shots.
Aim for perfection in each mission to place high in the leaderboards.

WASD/Arrows to Move / Swing
Mouse to Aim and Shoot
1 - Select Gun
2 - Select Grapple
E/CTRL to switch as well.
SPACEBAR - open doors/ perform silent kill/ skip text
P - Pause
M - Mute
Q - Quality

Hope you all enjoy :)



Rated 4.5 / 5 stars

Epic game!

After I beat the 1st level I exploded in my pants.


Rated 5 / 5 stars

otp voice acting

It was really awesome but the guys voice was a bit stupid

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Rated 3 / 5 stars

Wonderful concept, but...

You kinda botched it, what with the second level being "kill everything in sight" and you have to go through the front door.
I like the grappling, and while it's glitchy, it's still functional.

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Rated 3.5 / 5 stars

It was great

Up to a point... The controls were slightly touchy... the rope should have acted differently... And even when i was still and aimedd right at the guys head my shot missed.... Like i said it was great but i finally got tired of the controls on Mission 5 i had just had enough so a seven... if you make a second (And you should cause i love the art and almost all your work!) make it slightly better cause you have something here...

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Rated 2.5 / 5 stars


Love the idea. The idea itself(although not COMPLETELY original) is what deserved 5 stars. Love the whole grapple hook/stealth/silent kill thing, but it was very poorly executed. Stealth games are supposed to be about analyzing enemy movements and swiftly yet silently reach them to kill them. Well, I found that hard to do while the grappling hook was just throwing me around the place like a drunken monkey, and the enemies had no specific movement pattern!I barely made it through the first level! oh and btw, even though the maps are small, you've GOT TO have checkpoints if you make a game where you sometimes have to wait a whole freaking minute to get an enemy to move past on his own. I mean I spend like 6 minutes to get to the end of the first level where the grappling hook decides to throw me against the wall of the room and gets stuck there, which, as you might have guessed, had me pissed and disappointed in a very short time. Good graphics, nice voice acting, good idea, sad sad script-manship-thingy.

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