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Jun 11, 2010 | 5:29 PM EDT
  • Daily 3rd Place June 12, 2010

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Author Comments

Play days of the dead game, survival of the living dead curse for 13 days againts armored zombies, skeleton and undead beast invasion. Use your bow skill, spells, items and barricade to defend your village

NB: HeadShoot = Critical Strike

Thanks guys for review my game, i appriciate that,
i'll put in list some bugs and possibility upgrade for next version:]

Reviews


kupownyoukupownyou

Rated 0 / 5 stars

omg

this is so cheap i lose cuz guys get into the lower right corner and once the do you cant hit them sucky game



Fou-Lu2337Fou-Lu2337

Rated 3.5 / 5 stars

Yes, too short

would have wanted more levels :D and try adding more enemies and an endless mode.


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firehawk320firehawk320

Rated 3.5 / 5 stars

too short

it needs better aiming or at least make the arrow go in the way the archer points it before shooting because it fires a little higher from the actual arrow position when the guy holds it, also i would like to play and get all the upgrades not just 13 days..


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easimon1812easimon1812

Rated 1 / 5 stars

some how kinda boring...

a little too slow, you need to make the gameplay more engaging, enemies come like one at the time, you have to throw a handful (or more) at least. it would be cool if they attacked the archer as much as they attacked the wall, dont know just saying. maybe some fast moving ghoul runs and climbs the wall to get the archer, just an idea.



i-palindrome-ii-palindrome-i

Rated 3.5 / 5 stars

Just wanted it to be more better...

Yeah, I know, poor grammar and all. I really really wanted to like it, I mean what's not to like? Undead, check, missle defence, check, and nice graphics with pretty menus.

OK, first, to the people who can't hit the invincible bad guys directly under you... You do realize you can move your defender don't you? No? Well neither did I until I accidentally hit an arrow key and it threw my aim off all helter skelter.

Speaking of which, aiming imho was retarded. No matter where I was on the wall there was nothing intuitive about the crosshair. At least in a penguin toss game you get some kind of feedback. Here, nothing.

Weapons/Items: couldn't unequip the current weapon to sell it if I was short a few gold for an upgrade.
Items: Four slots? Four? Um ok... I guess you could stack them if you wanted but for no real purpose as it would greatly hurt other stats.

Magic: Straight line effects... enough said. Seemed equally pointless till I found out the little man could move. I didn't understand why only some were effected while others weren't. "Turn Undead" would have been a great spell to have to generate allies or even something to turn skeletons into ramparts like a wall recovery spell? I don't have a clever name for it...

Archers: Fire? Really? And the balance was supposed to be magic use? No balance there...

Not a terrible game. Just wanted it to be more better. After half a dozen plays I quit trying to figure out the best strategy to get one more level completed because that's ALL I ended up doing INSTEAD of having fun playing a game. Ended up feeling like "Fend off the Zombie Hoards with Two Sticks and a Pillow". Meh. Still, I'd love to see what V1.2 would look and play like.


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