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INKTD

Score:
rated 3.33 / 5 stars
Views:
12,705 Views
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Genre:
Strategy - Tower Defense
Tags:
tower
td
towerdefense
pathless

Credits & Info

Uploaded
Jun 3, 2010 | 10:59 AM EDT

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Author Comments

Hope you guys like it. It's my first TD that incorporates the maze mode.

Reviews


Tainted-TrixterTainted-Trixter

Rated 2.5 / 5 stars

Well..

First, the game is OK, at best. It does have plenty of issues. Where to begin? How about a list, I like lists.

1. Neither of your sound controls seem to function, at all (oddly enough this is a by mode/difficulty issue which kind of says there may be greater issues with the game). As another person had commented the music doesn't fit. In-fact it does get annoying pretty fast.

2. Targeting. The tower targeting AI sucks. It will target an enemy, fail to fire on it, and then retarget another enemy.

3. The upgrades, speed for instance has little to no noticeable effect. Two towers (of the same type) with different speeds next to each other seem to fire at the same rate. Whereas two towers of different types with the same speed next to each other seem to fire at quite different rates. At the same time the damage upgrades seem useless and can't even make your initial starting money competetive.

4. Damage, the HP and speed of the enemy upgrades faster than the abilities of your towers can. Even building constantly because of the delayed firing, rate issues, and HP issues it seems inevitable that enemies will get past the lines.

5. On those lines the value you get from the enemies also feels disproportionately low to their enhancements. Or the cost of the towers is disproportionately high to their value.

6. On maze mode you should add inexpensive blocks to allow us to create a maze out of something less expensive. As with path mode the initial money is not enough to stop the first wave. And luck alone will stop the enemy from getting through (I have noticed they seem to start spawning at your required gap point rather than randomly).

7. Color changes. Along with all of the other cost issues color changes become an annoying expense that considering current armaments can't hold their own against the enemy it is unlikely that a reduced force due to the cost of color changes will survive.

Overall the game is fairly well made but very poorly ballanced. I played it several times with several strategies and in several modes, and though some worked better than others. All were poorly ballanced, all could use work. I did not have the bug of enemies not following the path. But the rest of the issues did leave a bad impression. I can give this 2/5 and 5/10. Keep trying I'm sure you will get it, and I do like the idea.


People find this review helpful!
5minutesoff responds:

Thanks for all your feedback! I've made some income/hitpoint adjustments. The sound/music buttons I'm looking into, the code there is very generic and part of a sound manager I use in all my game so I'm not sure what went wrong.


TooDAMNMuchTooDAMNMuch

Rated 0 / 5 stars

meh...

decent, but needs a way to change the color before you place a tower.

pretty huge issue so.
2/5 vote.



treyhaurtreyhaur

Rated 4 / 5 stars

Not bad

But why do the enemies not follow the path in path mode?



swatsnegerswatsneger

Rated 4.5 / 5 stars

Good game!

Great game! :) I like it and i think it deserves a 9 ! ^^



hesicastahesicasta

Rated 4 / 5 stars

Kewl

Game is good, actually added to favs. But music sucks! this is a TD, not a mistery or a girly game.