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Jun 3, 2010 | 10:43 AM EDT

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Author Comments

NOTE: THE MEDALS DON'T CURRENTLY WORK. WE'RE FIXING IT.

THE GAME HAS AN AUTOSAVE SYSTEM. YOU DON'T NEED TO BEAT IT IN ONE SITTING.

EDIT: Thanks for frontpage!

A blind man finds himself in a dark and treacherous place, he follows the mysterious cries for help, oblivious to what lies beyond.

Blind is a dark puzzle platformer where the player character is blind. You have to rely on your 'sonar' and a ball that you can throw to map out the level, avoid spikes, and get to that mysterious cry for help at the end of the level.

INSTRUCTIONS

Arrows or WASD = Walk & Climb
Space = Jump
P = Pause
Mouse = Throw Ball (hold button to charge throw)
Q or Shift = Flip Switch
R = Return to Room Entrance

CREDITS

Art and animation by Peter Maslencenko aka idiot-monarch
Coding by Omar Shehata aka 4urentertainment
Music by Will Vaughan aka GelflingProductions

PS
Sorry for the stupid dashes in the title. The name 'Blind' was already taken.

Reviews


IanMonkeyIanMonkey

Rated 2.5 / 5 stars June 17, 2010

I'm sorry...

But I could only score it based on what I saw. Which was not much. And the ball broke for me (I could charge and aim, but would not throw), so I had a hard time finding my way around. Work through the glitches and add a few more effects, maybe a wider 'sonar', and I think this could be a great game. Novel idea.



anotherorphananotherorphan

Rated 0.5 / 5 stars June 17, 2010

Pretty fucking gay

first level after the tutorial is impossible.



HAPPYHIPPYMAMAHAPPYHIPPYMAMA

Rated 4 / 5 stars June 17, 2010

Nice work. Interesting

I think I'm going to like this- nice game.



DragonslegendsDragonslegends

Rated 4.5 / 5 stars June 16, 2010

This is cool concept !<3

Bravo yous know how to make a game!~ I spent some time playing this and the concept is great. some levels are pretty difficult. ( you need to add some kind of hint, thing besides a walkthrough) it would have been nice too if the ground glowed alittle so you could some what better tell what your standing on. But good job.



gracemagdalenegracemagdalene

Rated 1 / 5 stars June 16, 2010

Clawed my eyes out

I thought it was cool how you could actually hear the chants of "help" through the speakers. Then I realized that it was not coming from the game, but instead from my own wearied and desperate throat after dying for the 70th time on the same level.

I think it is a cool concept, and I definitely appreciate the innovation, but personally it was just too much. Even the walkthrough seems to stumble on some of the levels.

I was really determined to finish the game, but after about half an hour, I realized it was not a game anymore. It was a marathon. Each level is monotonous and equally frustrating. Also, I understand the concept of the ball, but it rarely actually worked for me.

Instead of using the sonar/ball, I found the gameplay so difficult that I played this game almost solely on a trial and error basis.

I cannot stress enough that it is an interesting game because of its very cool concept, and it was this that made me so determined to try to finish.

However, I only recommend this game to anyone with a lot of patience and a deep sense of masochism.