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Touch The Bubbles 3

rated 4.29 / 5 stars
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Skill - Collect

Credits & Info

Jun 3, 2010 | 4:36 AM EDT

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Big slash 10 Points Pop 10 bubbles with one slash
Sword school 10 Points Do 5 slashes in one level
Wind element 10 Points Make all bubbles move in level selector
Manager 25 Points Get a score of 50.000 in one level
Bonus levels 50 Points Beat the highscore mode to unlock the bonus levels
Gold miner 50 Points Get a score of 100.000 in one level
Ninja 50 Points Do 12 slashes in one level
Rich daddy 50 Points Get a score over 500.000 in hi-score mode
Sword master 50 Points Do 3 big slashes in 1 level
Maniac gamer 100 Points Beat highscore mode with no continues used
Wizard 100 Points Beat all bonus levels

Author Comments

[EDIT] - Everybody we are very sorry but we can't figure out why Super Slash medal not works on NG... It's really confusing for us because all other medals works same way!

Hello! Our new game is here! We create a new step in avoiding games. Now u can touch walls. Collect bubbles.

[MUSIC] - The first music track by Blik is originally written for the game and not available anywhere yet. The two other songs is on my other site - Newga, Z-LEV43.



Rated 5 / 5 stars

Level 19

is such a bitch. SUCH a bitch. For some reason, though, the frustration spurs me on. It has an original-NES feel to it, where you can SEE the solution, but you just haven't gotten it right yet. I think it's well-done, but using frustration as gamer motivation is a double-edged sword.

GameBalance responds:

thanks :D


Rated 4 / 5 stars

i liked it

really clever game


Rated 4 / 5 stars


lvl 6 is extremely hard because of the bursts the bubbles make when you pop them but overall pretty good


Rated 1.5 / 5 stars

More frustrating than fun

It started out clever, I liked the slashes idea. I liked it a lot before it got too easy to get killed. If it were not so hard it would be a lot more fun, the frustration factor kinda spoiled it :(

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Rated 3 / 5 stars

Fun, but frustrating.

First off, awesome music choices, although the lack of variation means that they get old fairly fast. I like the slash idea, although I have to admit I didn't actually try to get any, and the only ones I got were accidental. Happy accidents, but still accidents.

I'm pretty sure this game was built for a mouse, because I'm using my touchpad and it's kinda awkward. I died. A lot. I dunno, maybe that's just me, but by the time I quit at level 17, I had zero points, and had had zero points for a loooooong time. But either way, I found this game impossibly difficult, and while I'm sure I could go farther if I continued to bang my head against it, I lack the patience to do so. While being hard is not a bad thing, a more gradual difficulty slope would be better.

Finally, I love the graphics of this game. It's very aesthetic, the balloons are pretty, and the hazards are obviously dangerous. It's neon without being jarring, in fact, it's almost soothing.

I lied when I said my last point was the final one. This is a nitpick, but still bugged me a lot. If you're going to make a game that has so much mouse sensitivity, make sure there's a pause option. It's frustrating to have someone talking to you in MSN and not being able to do anything about it because you're busy trying to pop bubbles. One idea for a pause menu would be one that didn't unpause until your mouse was in the area it had been when you paused the game. That way, you wouldn't have your... dot thing... fly off and die.

Good concept, but I found it far too difficult to be worth playing. Points for effort, but it's a game, and if a game makes me wanna stop playing it, then ultimately, it failed. Granted, this may not be true for everyone, perhaps this simply isn't the game for me and other people like it a lot. Scrolling down I see a lot of tens and nines, so it's probably the latter. I might try it out tomorrow with my tablet, though. See how that works out.

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