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Dual Arms V. P1 Trailer

rated 3.78 / 5 stars
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Jun 1, 2010 | 10:14 AM EDT

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DUAL ARMS VERBATIM PART 1 IS OUT! Take a look here: /portal/view/539826

Trailer for my newest piece, Dual Arms Verbatim Part 1, to be released Sunday June 20th, 2010. Hope this gets you hyped for the release!

As it is a trailer, it's not really meant for that much critique, but by all means have at it, and if you have any questions, I'll be glad to answer (within reason). Enjoy!

Opening Text: The omniverse - the assembly of all folia, including our universe. 200 years ago, the empire of raikeia opened a warp to another folium and began the Omniversial Interaction Calender (OIC). Trade flourished for all parties. But one cannot wield true power without submitting to it.

The empire's reach has stretched farther and farther, and it maintains a monopoly on warp technology. To liberate the folia of the omniverse from complete imperial domination and end the warp monopoly, several folia formed the New Age Union (NAU) to wage covert war on the empire, a feat made possible by the power of dual arms weaponry.

The folium of Ihrziel stands poized in the middle of the conflict. Dependent on the empire's trading, but resentful of its trading restrictions and political power, it is attempting to side with the union and the empire simulataneously.

Imperial factions are becoming suspicious. 3 agents have been sent to the area, ostensiably to conduct annual trade negotiations, and secretly, to ascertain the true loyalties of ihrziel. Unbeknowest to them, the union has already placed operatives in the area, and the Imperials' arrival is well known to them.

Plans are being made.

Every side opposes every other. Every motion precedes a lie. By the time action comes, it will be too late to think. all there is now is words. Their meaning is obscure. Their purpose - to deceive. but listen close - for if truth is there, you'll hear it spilled Verbatim.



Rated 3.5 / 5 stars

What to say?

Well supreme effort, i mean it efforts showing quite a bit
I did notice the art lacking in some aspects as opposed to others.

Its the type of thing that I notice lol, hey did you draw some of the areas through photoshop?, or was it all flash? The reason why I ask is I have drawn a lot of graphics via flash and saved them as pngs to edit via photoshop. You can get really organic effects which you might find helpful in your endevors .

The otherthing I might suggest is practicing human faces on a variety of angles. I notiiced you had some troubles on certain angles. which makes it hard to firmly establish a style. Its nothing to be ashamed of though, faces are hard to do. Human anatomy gave me lots of trouble.

Now this trailer is like 7 months old so im sure you ironed out your skills some more. Bravo might I add, ;)

Consistency is the hardest freaking part of doing art. a couple locales struck me as hastefully drawn like the establishing shot of the train.

What I believed was the interior was much more detailed.

There is a couple of lighting issues but no ones perfect,

mainly I noticed some bad/useful habits
alot of the shots of the characters didnt show the eyes lol. Its not a jab at you a lot of animaters do cheap stunts myself included Were you have a dark shadow or hair covering one of two eyes for instance.

This is because it can be difficult to draw eyes...period esepcially two somewhat symmetrical eyes. Its a headache sometimes.

But yeah I noticed one character had what seemed to be extremely wide eyes compared to the others. and a lot of characters had shadows, or the camera itself hiding the upper half of their face.

Now whether or not this is a technique you are using to create mystery Im not 100% sure of, however. The eyes nose and hair are usually the main things our minds train to establish differences in characters.

I suppose what im trying to say is the human mind typially feels like the shot is incomplete if the person in the center of it is cut off, know what I mean?

So just somethings to think about for the final product.

Which I hope helps get you to a 4.00 rating

3.5/5 for now

RPGsrok responds:

Some of these criticisms have been addressed in other reviews of course (what are you gonna do - seven months old XD) but they're still valid.

I don't do much editing in PS, though some backgrounds were scanned paintings I made. I understand that I am much lacking in anatomy and have been doing a little work improving (not enough of course).

I guess you weren't aware, but THE FINAL MOVIE IS OUUUUT!!!! xD It has indeed netted a score over 4, my highest yet. I'm quite proud of it, despite its flaws (which as I now know, are many). I suspect many of your complaints on that one won't differ very much from your observations here; indeed you may find the slow pace of the story annoying. Nonetheless, if you feel bored (it is a full 15 minutes long), I would love to know your opinions on the movie proper. If you need help finding it, don't hesitate to ask, but it shouldn't be that hard.

Watch it or not though, I appreciate you taking the time to watch and review this. My thanks!


Rated 5 / 5 stars


I saw the entire series and I have to ask when do think you will come out with the next one?

RPGsrok responds:

Anywhere from another 2 years to another 6 months, sadly. Dual Arms Verbatim Part 2 has harder animation work ahead, but is shorter than part 1, and is already scripted and recorded. On the other hand I'm going to college so... we'll see how things turn out. But it will come! Please look out for it! XD


Rated 4 / 5 stars

This interested me

This caught my eye hopefuly the 1st episode won't be the last one.

RPGsrok responds:

Glad I've peaked your interest - hopefully the project lives up to your expectations. There is a second part scripted; whether or not it comes to light will probably depend on how NG takes to this first part. I don't really feel like spending two more years of my life on something you guys don't like, you know? And of course, if I have a hit on my hands, you can bet your ass the second part will be made. We'll see. ^^