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Score:
rated 4.32 / 5 stars
Views:
945,718 Views
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Genre:
Strategy - Real-time (RTS)
Tags:
war
defence
age
units

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Credits & Info

Uploaded
May 31, 2010 | 5:09 PM EDT
File Info
Game
8.3 mb
  • Daily Feature June 1, 2010
  • Weekly 3rd Place June 1, 2010

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Author Comments

Age of War 2 is a mix between a defense game and a strategy game. The goal is to destroy the enemy base while defending yours. You can build turrets to defend your base and units to attack the enemy's.

The twist of the game is that you can evolve as well as unlock new units and defense means. The more you evolve, the more you will become powerful.

Reviews


darling-girldarling-girl

Rated 3 / 5 stars May 31, 2010

Good game with unfortunate bug :(

I was really enjoying this game, but got frustrated when I was impeded by a bug over three times. An enemy would get to my base, and be untouchable-- my units would just keep racing by the enemy without attacking. When it happened, the enemy at my base would be able to keep attacking until I got a game over, regardless of how many units I created. This happened about every other time an enemy would reach my base.

I really enjoyed the first game, and I want to enjoy this game-- but this bug makes it nearly unplayable for me, and is really, really frustrating.


People find this review helpful!

VoicaVoica

Rated 3 / 5 stars May 23, 2011

nice

a nice game. but somehow almost every match i play there occurs this bug where the enemy get stuck inside my castle and then they just pound my castle into oblivion. if i see this fixed i wil give it 10



NondoNondo

Rated 3 / 5 stars June 1, 2010

Had such high hopes for this game.

When I first saw the title "Art of War 2", I thought to myself, AWESOME! Can't believe the sequel is out. Started playing it, and I found that it didn't meant my expectations. It's sad to see "Art of War"'s sequel become like this.

Now before I mention the faults of this game, I thought I'd just say I've beaten this game on Easy, Medium, Hard, and I got to the late-game status of Insane difficulty.

Several problems come to mind when I started playing this game:

1) The fact that you gave the enemy the ability to cast special attacks like the meteors, arrows, rays and what not were fine. It turned up the difficulty and made it much more interesting to play. Unfortunately, you didn't add any consequence to them when they used it. In fact, they still gained their exp faster than I did even though they were constantly using their special attacks. I find this very unfair to the player. If you were to have scaled this, like for instance, the exp usage for special skills for enemies on easy were 1.5x, normal = 1.0x, hard = 0.5x, and insane = 0x, that would make more sense.

2) During the Egyptian age, I noticed the priests were lobbing their attacks, which I found to be alright since it was a new way to attack instead of the usual linear attacks the support characters usually played, however, this caused a problem whenever I was playing a defensive role, as the priests would always lob their attacks over my defenders and end up attacking my base. I end up losing at least anywhere from 500 to 1000 hp because of those attacks, and I"m unable to defend myself against them.

3) Insane difficulty at late-game status is IMPOSSIBLE. I used up 50000 gold to make 5 of those special units, and for every special unit I lost, I'd accompany them with scientists since they had the longest range and could actually attack behind the special units, plus I used the ray special attack to weaken the enemies before my special units attacked. PLUS, I had the fortunate opportunity to attack the right time, since the enemy decided to not use the ray special attack, but not only did I not destroy the enemy base, I didn't even make a dent. This means, the only chance someone has to win in insane difficulty is to beat the game earlier in the stages. I find that to be a fatal flaw this game has on Insane difficulty.

4) The money skill upgrade does not work. I looked at my gold counter, and it was still reading the same amount of gold as if I didn't have the money skill upgrade. Makes me wonder if some other upgrades don't work, but chances are, this is the only upgrade that is bugged right now.

I guess some good points that came out of this game was that there were more ages to go through. Good to see more variety in the game, along with new units, new towers, and better graphics overall for the game.

However, in the long run, this game doesn't meet up to the fun experience that I had with the first game. If these balancing issues and bugs are fixed, this could possibly pass the first game in terms of gameplay and enjoyment, but as it is, I'd rather play the first game than this one.

- Nondo


People find this review helpful!

shaunstarr669shaunstarr669

Rated 3 / 5 stars June 3, 2010

I liked it, But.....

It just freezes everytime I Destroy the enemy base. I've only been able to upgrade to futuristic once before winning... And I never got to hear any music at all. Bugs? or just me? However, Graphics are appealing to the eye, Good artistry, I like the fact that the armored class astually runs to catch up to the back of the line.
But I do feel that the defensive assults go a touch overboard. But for the enemy and the player...



EVanimationsEVanimations

Rated 2.5 / 5 stars June 1, 2010

historical inaccuracy.

what the hell. greeks came after egyptians. egyptians came WAY before the greek civilization. if you're going to make a game on history get your facts straight.

+5 stars because its such a huge improvement from the first game. Also, i just wanted to settle some disputes about similarities between my franchise and yours. MINE HAS NOTHING TO DO WITH YOURS.