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Age of War 2

rated 4.33 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

May 31, 2010 | 5:09 PM EDT
  • Daily Feature June 1, 2010
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Author Comments

Age of War 2 is a mix between a defense game and a strategy game. The goal is to destroy the enemy base while defending yours. You can build turrets to defend your base and units to attack the enemy's.

The twist of the game is that you can evolve as well as unlock new units and defense means. The more you evolve, the more you will become powerful.



Rated 3.5 / 5 stars

Enjoyable, but not great.

Not as good as the first, despite the new features. It just seemed to be a bit pointless, some bigger changes like multiple lanes for a third and it could be amazing. Potential but it just failed to wow me.


Rated 3.5 / 5 stars

good, but one thing made me angry

went perfectly until i got to the final stage and the spider blade gliched inside of my base and i couldn't kill it even with they death ray thing. other than that awsome game.


Rated 3.5 / 5 stars

first one was better

and there's no such thing as egyptan or spartan age


Rated 3.5 / 5 stars

Good Game but..

The balanceing issues within this game are Extremely appreant, it is very easy to say that the support unit without a doubt is extremely overpowered. Upgradeing this unit to is maximum potential will tear your opponets at the spartan age, absolutely demolish them at the egyptian age and so on so forth. The ability to attack on te go is what gae them such a supirior power and should have had their attack rate slowed.

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Rated 3.5 / 5 stars

A decent game but

Upgrading through the ages was fairly useless. Support did the same amount of damage all the way up until modern - future age, which really sucked considering a man throwing rocks does the same as a man with a MACHINE GUN. The technology just felt somewhat useless. A good game overall, I had to play other forms of music because the game lasted long enough for the song to end and it be silent.

Some suggestions:
More drastic age effects
More drastic effects from upgrades (or atleast say the change of damage, would be usefull in planning tactics)
And increase the capabilities of armored units. What tank gets destroyed by a swordsman?
Increase range of ranged units. This is rediculous, my archers have to practically be adjacent to enemies to hit them. Practically useless even when fully upgraded.

However once I learned the ropes it was much more fun, but still lacked the overall feeling of progression. A good game though, I enjoyed playing it despite its few faults :)

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