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May 27, 2010 | 9:53 AM EDT
  • Daily 4th Place May 28, 2010

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Author Comments

Stranded on a mysterious island, it is up to you to restore peace to its villagers. Become a powerful warrior - growing your powers and abilities through over 50 quests across a distinct and visually stylized world. Discover and raise loyal pets that will fight by your side in this unique action RPG. Customize your appearance as you gain new armor and weapons from wooden sticks to elemental swords.

Tried to make a game that had elements on action RPG games like Zelda mixed with a pet system like Pokemon. Looking back at it now, I don't think I should have done an isometric view, but rather a more relaxed view that gave easier movement controls to the user. I kept some features like crafting, minigames, etc out on purpose in case there is demand for a sequel.

Reviews


UyuuismUyuuism

Rated 4 / 5 stars

Lots of room for improvement.

Graphics & Sound:
Graphics are nice. I like the vibrant colors and the cartoony style. Reminds me a lot of Final Fantasy Tactics style. I live the background detail where it is CG style and it contrasts the pixel sprite of the monsters and character. The bgm was super repetitive, I was hoping for new themes every area. I ended up turning the bgm off.

Game play:
Game play is very simple. The interface is very straight forward and easy to use. Maneuvering your character around is simple. Move around with WASD or arrow keys then you point and click at what you want to attack and pick up. Skills would have to be manually clicked and you have to switch between 2 pages of skills, physical and magical. It isn't too hard to level and requires a little bit of grinding.

Pet System:
The pet system is interesting, I like that it is your companion through out the game. I didn't like the fact that my pet did not gain any exp through quests. I did not like that my pet did not regenerate health over time. I know you can get items to restore health but it's a living thing after all, why wouldn't it regenerate health over time? I like how there is a hatchery but it takes an awful long amount of time for an egg to hatch. By the time the egg hatches, I'd have other eggs from better areas. The pet system does not keep up with the pace of the game.

Quest System:
Quests are pretty straight forward. New quests each area but the objectives are pretty much the same. A variety of different tasks can make it more interesting, but regardless, the system does it's job.

Equipment & Inventory:
I like how you can equip your items and it would show on your character. A major problem was that the inventory is too limited in space. I hate the fact that my items would take up inventory space when they are equipped. It would be nicer if the items would go on a certain equipment slot instead of hogging up the inventory space. My equipment would take up 5 slots, shards would take up another 2-3 and that leaves very little slots for loot, eggs and usables.

Pacing: As I mentioned above, my pet does not keep up with the pace of the game. Many times, I have to stay in the area and grind for gold in order to survive the next area better. I'd also have to do the same in order to level up my pet. Monsters are scaled pretty poorly and it is very difficult to survive especially the areas that spawn many aggressive mobs that are close together. You are left to huddle in a corner to slowly regenerate your HP especially if you are too far away from town.

Terrain:
I have to say the terrain of this game is horrid and the same goes for path-finding. Sometimes I would click on a monster to attack it then I'd stutter in the same place before attacking it. My pet would be right next to a monster and instead of attacking it right away, it goes around it and attacks it from the other side. There are times when my pet wouldn't even attack because the paths are too narrow. Other times would be that I am attacking a mob, my pet would path-find and go around to attack it from behind thus aggroing more mobs along the way. That is very annoying. I know that it is important to make interesting terrain, but areas that only 1 unit can fit through makes the pet system a bit useless. Other times things like a monster is attacking me then another one aggros on my pet, so I switch targets hoping to stun the other one or else risk my pet dying. But my character would path-find all the way around and waste a lot of time. This is really a down point to this game.

Overall:
I enjoyed the game and it has kept me entertained for a good 6 hours+. There is a lot of room for improvement so I certainly would love to see a Castaway 2 in the making.

Suggestions:
- Different music for each area.
- More inventory space.
- Equipment slots.
- Better terrain.
- Spaced out monster spawns.
- Hidden treasure or secrets.
- Gender options, why can't we play as a girl?
- Allow pet's HP to regenerate over time.
- Better pet healing items.
- Perhaps a pet equipment system. :)

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blooms12blooms12

Rated 4 / 5 stars

awesome...with some problems

i really loved this game and the pets but i wish the pets were made of stronger stuff its easy for them to be killed and when you have a lvl 20 pet and they die it sucks because you have become attached to him or her but anyways it takes alot of tome to get them that high so to the point my only complaint why didnt you add some revives or maybe for 500 G you could revive them that be really wonderful
but really great game i hope to see more like this



mongo1984mongo1984

Rated 4 / 5 stars

Not much new in my review.

Great game, but like everyone else, I think the player needs more inventory slots; maybe even sub-menus. Or maybe you could make it so that weapons and armor are automatically equipped, so they don't take up inventory space. That's my only real problem with the game.


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eviljosh86eviljosh86

Rated 4 / 5 stars

it was good

the controls need work if there is a part two bigger inventory a true ending and the idea of a storage closet is a good idea also


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DimenticareDimenticare

Rated 4 / 5 stars

Sorta strange

Seems to manage to be absurdly easy and absurdly difficult at the same time, especially near the end; say, after a certain point, you can pretty much get unlimited an unlimited amount of healing stuff, but you constantly have to watch your pet, who may have full health one minute and next to nothing the next.


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