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May 27, 2010 | 9:53 AM EDT
  • Daily 4th Place May 28, 2010

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Author Comments

Stranded on a mysterious island, it is up to you to restore peace to its villagers. Become a powerful warrior - growing your powers and abilities through over 50 quests across a distinct and visually stylized world. Discover and raise loyal pets that will fight by your side in this unique action RPG. Customize your appearance as you gain new armor and weapons from wooden sticks to elemental swords.

Tried to make a game that had elements on action RPG games like Zelda mixed with a pet system like Pokemon. Looking back at it now, I don't think I should have done an isometric view, but rather a more relaxed view that gave easier movement controls to the user. I kept some features like crafting, minigames, etc out on purpose in case there is demand for a sequel.



Rated 4.5 / 5 stars

good game

You should make it more apparent where to exit one area to get to another. Quest items should drop a bit more frequently.

Other than that, it looks really well put-together.


Rated 2.5 / 5 stars

Flute is too loud

Muting the game because of that flute... way too shrill and loud... ruins the music.


Rated 3.5 / 5 stars


Grind-based game; aka boring.
Luck based gameplay; aka little to no player imput need to play (as opposed to a game where player skill matters).. so its even more boring.

We can get hit by criticals hits (IMHO, never a good idea to allow critical hits on PC when you have a lonesome hero that gameover on death)
A single bettle did just that, i got critted to death in seconds. Not fun.

Controls are sloppy as hell, unintuiltive, cant walk in diagonals. Mouse CANT make us walk.. but cliking ennemy make us walk to them and autofight.. riiiight.
I want mouse control.

UI in market and sleeping (fade to white) is too slow, make it quicker.
Wehn we enter the shop, we should see straight away the buying window.. we can do both buy/sell from the same window so the steps in-between are unecessary and slow down gameplay.

Map transitions should be more obvious, sometime there are arrows, sometimes there arent any.

Boring and slow. Not much fun. Pretty and functionnal. Got bored within 10 minutes of playing.

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Rated 5 / 5 stars


Outstanding, i agree with the two reviews below: it reminds me so much of the early RPGs you could play on the 16 and 32 bit consoles and portables. this is a really great flash game, and it sucked me right in. one sugestion, is there anyway to get the controls to work so that you can move diagonally or just so that when you are, say moving right and an obstacle occurs you can just tap the left or right button to avoid and keep moving? it kinda sticks, but great work!


Rated 4 / 5 stars

Pretty good play

I really enjoyed the little bit that I played this game, the gfx where very refreshing from some of the usual flash games. Reminded me of breath of fire gfx wise. REC. play!

Refrenceing the review below, the game is called dragon warrior monsters. It was a spinoff of the DW series. (one of my favs. actually)
You could easily find it, and an emul. online if you were so inclined. Would be a tremendous refrence for you and would push your game to the next level.

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