Go!
Go!
Score:
rated 4.36 / 5 stars
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156,182 Views
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Genre:
Adventure - RPG
Tags:
zelda
pokemon
rpg
pets

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Credits & Info

Uploaded
May 27, 2010 | 9:53 AM EDT
File Info
Game
5.8 mb
  • Daily 4th Place May 28, 2010

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Author Comments

Stranded on a mysterious island, it is up to you to restore peace to its villagers. Become a powerful warrior - growing your powers and abilities through over 50 quests across a distinct and visually stylized world. Discover and raise loyal pets that will fight by your side in this unique action RPG. Customize your appearance as you gain new armor and weapons from wooden sticks to elemental swords.

Tried to make a game that had elements on action RPG games like Zelda mixed with a pet system like Pokemon. Looking back at it now, I don't think I should have done an isometric view, but rather a more relaxed view that gave easier movement controls to the user. I kept some features like crafting, minigames, etc out on purpose in case there is demand for a sequel.

Reviews


kale647kale647

Rated 4.5 / 5 stars May 29, 2010

pretty damn good

9/10 because like the guy below me u should have revive pet spell cause the pet i started out with(only one of its kind) died and it sucked i coundnt bring it back and may be charcter creation would be cool and karma aperance idk karma thingy would be too hard probly


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2hot2hot

Rated 5 / 5 stars May 29, 2010

what u shud of made (srry if this is an insult)

made a revive pet spell

make the night out at the den free

cant think of anything else

o wait for females make a female character

BTW im a male



KinjiiKinjii

Rated 2.5 / 5 stars May 29, 2010

close, but no dice.

the concept was a good one, but the execution needs work.

-the items in the shop are too expensive. without any kind of significant income, there's no way you can afford them.

-the health regeneration is too slow to be useful, and the healing items are too expensive to be plentiful.

-the fact that you lose your pet when it dies is annoying and is too much of a problem, due to the your inability to protect your pet. maybe let them stand on the same square so navigation isn't such a pain?

-the game feels like a grind because of the constant, steep level climb. smooth it out a little.

-the lack of weapon/armor drops, along with the absence of treasure-chests is a problem, as it forces the player to use the broken shop system to buy gear upgrades.

-"Hatch Time" is a pain, as it takes that long in Real Life to be of any use, cut down on this or just replace it.

-the hatched monster's level is usually too low to be useful. maybe put an XP boost on the pet untill it reaches the player's level?

-i didn't see any different pet "types" only the same "generic melee" attacks. no range? no healing? no spells for pets? give the pets some variety. make it more tactical, rather than just a dummy-tank system. a pet that heals you or throws spells or ranged attacks would be fantastic to see.

-the fact that pets you get later are more powerful is B.S. it should be that the longer you have it, the more powerful it becomes. that's part of the Pokemon deal, and doing away with it takes away form the whole "part pokemon-game" element.

if you can fix the above problems, you'll have a game i'd be willing to waste hours playing. this one... well, you got two hours at least.

5/10, but it definitely has potential! work on it and try to balance it.


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IdoLaDIdoLaD

Rated 3.5 / 5 stars May 29, 2010

Need Auto-Save

The game is great but without auto save you can't enjoy it..


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lokapslokaps

Rated 4.5 / 5 stars May 29, 2010

Really good game!

I haven't beaten it just yet, but I'm enjoying this game a lot. It feels like sort of a real game, like something I'd play on the DS. It certainly keeps my interest for a long time, cause I've been playing it for a little over 2 hours by now :P . The only real problems I've seen in it have been said before, and are namely that potions are so expensive I never use them and that I restart if my pet dies and I've never really used pets other than my first one. Of course, he only died once other than the one other time we both died because while there aren't many health potions, there's tons of pet food. As for the grinding of it, I typically didn't run into any. I basically just killed quest monsters and hostiles I ran into. I guess the quests themselves can be seen as grindy, but that's true of any RPG so I don't count that. Anyway, I think it's a really good game overall and I hope to see more from ya :)


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