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Hello Worlds! is a puzzle platformer which will bend your minds! Experience what it truly means to be beside yourselves.
Hello Worlds! is a University of Washington Computer Science project.
Updates and new levels will come on a regular basis! So check back.
Please submit bugs through Kongregate and screenshots/videos to email@example.com m. Thanks!
Visit the "UW CSE games page":http://www.cs.washi ngton.edu/research/projec ts/instr/cse481d/10sp/gam es/ for more games from UW-CSE.
Copyright Rich Snider, Blake Thomson, Jeff Flatten, Michael Eng, Marianne Lee 2010.
very original game... simple and to the point... and, just like any good game, ADDICTIVE... i think you should consider making a mobile version of this...
omg ok i am amazed by this game gameplay and levels just at the difficulty i like too
Wow! Just, wow!
This is such an original concept. It's people like this that change the world. This is such a wonderful change from the standard single-task flash game. Keep doing what you're doing!
This is an amazing game! It was fun all the way through, as well as challenging, but not "you have to jump when you are exactly one pixel from the edge!" challenging. Those "I wanna be the guy" games just piss me off. No, this game had great puzzles! They weren't too hard, which was fun, but I would like to see a "challenge pack" sequel maybe? The inclusion of rejects was cool too, I loved the Mirror World, though I did notice that when I solved it the first time, finishing with Red, some stuff disappeared and I was stuck, whereas when I solved it with yellow last, it worked fine.
One other point I really want to bring up is the awesome pause menu! Not only can you mute this game, a feature that is missed an amazingly often amount of the time, but you included volume level buttons! I was able to turn it down just enough to hear the sounds over a video I was playing in another window. Now that's attention to detail!
Additionally, I enjoyed the simplistic graphics. While there aren't a great deal of pixels in the character's sprite, they were wonderfully rounded off, and gave off a great sense of sheen despite size. The "crayon" style platform coloring was a nice touch. This game felt like something my nephew drew with crayons that has come to life!
I could spend hours gabbing about all the things I loved about this game, but I'll just sum up here. This is one of the best puzzle/platformers I've played on Newgrounds, it was incredibly well polished, and had great style. I believe this is the first 10 I've given out (but don't quote me!) and this game definitely deserves it! Please make a sequel; or better yet, a new game! Just don't stop doing what you're doing! You guys are awesome!
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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