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Hello Worlds! is a puzzle platformer which will bend your minds! Experience what it truly means to be beside yourselves.
Hello Worlds! is a University of Washington Computer Science project.
Updates and new levels will come on a regular basis! So check back.
Please submit bugs through Kongregate and screenshots/videos to email@example.com m. Thanks!
Visit the "UW CSE games page":http://www.cs.washi ngton.edu/research/projec ts/instr/cse481d/10sp/gam es/ for more games from UW-CSE.
Copyright Rich Snider, Blake Thomson, Jeff Flatten, Michael Eng, Marianne Lee 2010.
Simple in concept, devious in execution
It's that basic idea of introducing a concept before gradually implementing it in more complex methods until the player either emerges in triumph and with bragging rights or gets their brain twisted out of shape trying to wrap their mind around it. I was the latter.
Way too easy.
It is very fun. The level design is interesting but nowhere near hard enough.
Java! Java! Java! Java! Java! Java! Java!
Actually, I have no idea if Java was used per se in the development of this game. Could you clear that up for me? (Actually, the funny thing is that I could see this being done in Visual Basic.)
Now, here is the way it is, quoted for truth. I'm not done with this game yet. I didn't finish all the levels and I certainly didn't get 'em all perfect, but I basically did 'em, yeah. (Is this sounding a bit like Bruce Campbell?) But I have enough of a good idea of whether or not this is a fun game or not. Guess what? It is! I am a puzzler. I like figuring out stuff. And the fact that I stopped at about 53 starts says something.
Music? Relaxing enough. Game? Challenging enough. Neat little gadgets? Oh, we have them, don't we? I was looking for something to divert my attention, occupy my time. This was it, and it hit the spot. Controls are reasonable and sensitive to precision operation. (And since sometimes you need some careful jumping, moving, bouncing, etc. - this is handy.)
The only thing that confuses me is that I have, at this time, no idea what the little character is. Also, maybe a system that allows Newgrounders to design puzzles themselves is in order?
We used ActionScript 3, which is similar to Java.
Biggest complaints: A. The music got really annoying after a nice long while of playing (I know I could mute it but it's just not the same as a little variety). B. Kinda on the boring side.
Now that that's out of the way. Even though I said it was boring, it was strangely addicting. Fo some reason I was compelled to play the game to completion. So you obviously have done something right with this game. The controls are responsive and the puzzles were very interesting. It was a relatively easy game and I found myself passing nearly every stage well under par on the first run through.
As for the music, it was fine at first, it was just that the same 50 second song for 30 minutes gets a little old. A couple more may have softend the effect. Perhaps a song per double doors or something.
All in all, it's not really the type of game that would normally keep me glued to it like I was, so I gave it a 9/10. Possibly as much out of the mystery of why I enjoyed it as much as I did as to the actual game itself. Nice game and keep up the good work.
Good news! New music is coming soon (like today). We are just ironing out some bugs before we release again.
Fun and interesting
it was good enough to keep me playing until i got all the stars, my only complaint is that I thought the par times were way too easy to beat
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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