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Hello Worlds! is a puzzle platformer which will bend your minds! Experience what it truly means to be beside yourselves.
Hello Worlds! is a University of Washington Computer Science project.
Updates and new levels will come on a regular basis! So check back.
Please submit bugs through Kongregate and screenshots/videos to firstname.lastname@example.org m. Thanks!
Visit the "UW CSE games page":http://www.cs.washi ngton.edu/research/projec ts/instr/cse481d/10sp/gam es/ for more games from UW-CSE.
Copyright Rich Snider, Blake Thomson, Jeff Flatten, Michael Eng, Marianne Lee 2010.
You know, I was doing all the first pack of levels with Speed Time, until Planetside came and I was like "Screw this, anyways it only gives me extra points". Loved the game, played it 7 years ago for first time ^^
There's a lot o things this game did right. I like how long the game is compared to other flash games of similar quality. Nice job.
This game is so awesome, I'd give it a rating equal to the max number of stars one can have legitimately in this game. :) Also, the 'cannon to the roof of the castle' thing made me think of SM64, and that gave me an idea... Imagine a 3d version of this!
Jasus ,....kept me playing for hours...nice game play...i like it... good work :)
I came back to play this again
Seriously, it's just... just awesome.
When I beat all the challenge levels and all the doors had gone gold colored, I was just like :'( it's over. No more levels. Nooooooooooo!!!
One of the more common suggestions for this type of game is a level creator, but I don't know if that would be wise. The levels here are very well thought out, challenging puzzles, and I don't know if I want that to be spoiled by an onslaught of amateur creations. On the other hand, more levels for this game would always be welcome, and some are bound to be top-notch quality.
Anyways, for those who don't mind the platforming format and love a good puzzle, this game is just perfect. The only thing I would have liked as an add-on would be an exit with a small cut-scene, to see when you've finished the whole game and don't have anything more to do.
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