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rated 4.42 / 5 stars
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Strategy - Other

Credits & Info

May 26, 2010 | 10:53 AM EDT
  • Frontpaged May 27, 2010
  • Daily Feature May 27, 2010
  • Weekly 4th Place June 1, 2010

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Author Comments

In the 1066 game you get to control the English, Viking or Norman armies. The aim of the game is to defeat your enemy's army by killing or scaring off as many of them as possible! The game puts you into the thick of the action, giving you direct control over every arrow barrage, cavalry charge and defensive stand. Taunts, chants and the presence of a strong leader will all prove crucial to winning the day.

A multiplayer option also offers the chance to test your mettle against friends.

If the game is running slowly for you, try right clicking and changing the quality to 'medium' or 'low'. This should help improve performance.

For full instructions, click on the 'How to Play' section of the game.
Moving and Attacking the Enemy
Selecting the 'Move' command allows you to select a new position for your unit. The highlighted area indicates your unit's range of movement. Different units can move different distances.
The Battle Unfolds
Once you have selected your commands, hit the 'EXECUTE COMMANDS' button and all the actions are played out in the Battle View. You will need to keep your wits about you, as you will be thrown into different mini-games which will determine the outcome of the round.
Click and drag your mouse on the battlefield to select the power and angle of your archer attack - then let go to rain arrow down on your enemy.
When two opposing units are next to each other, combat will occur. Hit the cursor keys at the right time to inflict brutal damage on your enemy.
Type the insult as quickly as possible to rally your troops and scare your enemy into submission.
When a unit is charging tap the space-bar as quickly as possible to build up power and smash through your enemy.
The morale of your army is incredibly important in the game, so keep a close eye on the ARMY MORALE in the info panel. Keeping your morale high and reducing that of your enemy will be the key to victory.



Rated 5 / 5 stars

Love the game

I love this game greatly. Play it several times.
Only one time has it fustraighted me. I was playing skirmish. I was the Normans abd I fought the English. It was on hard, so of course, I was having problems. But I outflanked and killed off the king so great shift in the battle. But in the end, it was Duke and about 150 archers. Morale was 3 to 2, in my favor. I was about to charge, but they taunted. Somehow, the Norman duke, with 200 men was scared off by archers who had less numbers.
Thats hilarious and fustraighting at the same time. lmao

But still, GREAT game. A must play for any who enjoy historical battles.

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Rated 5 / 5 stars


Add More Armies, Add More Units to each Faction, Add Ranks Like Unit Ranks

From Recruit Squad , elite squad, Veteran squad, Commanding Squad etc etc


Rated 4.5 / 5 stars

Great game

This really is a great game

I think I've played it between 100 and 200 times the past few months and I yet have to lose a single battle with my invincible setup ! ( Vikings: 4 Varangian guards, 4 warriors ). It would be great if you added some kind of ranking feature in your next multiplayer game. To be honest, the multiplayer was a really nice addition and kept me hooked for quiet some time. The history mode was also really interesting since you were able to play with every faction.

Here is my summary of con's:

- Like Urnam said, there is a lack of depth in the tutorial. After some time, you can figure out tactics for yourself, like I did myself, but it's confusing for some players I guess.

- Archers are useless. They don't do enough damage. Once you start to melee, they're basicly lost ! Archers wear verylight armor, so they should be able to move really fast aswell.

My suggestion: Make archers do mroe damage against units that are moving normally but reduce it against ennemies that are using barricade. That would add some depth to the game and force certain troops to barricade or to constantly reposition themselves

- Morality: I think that morality is pretty fine exept for the fact that shouting shouldn't lower the ennemies morale that much. I've beaten some guy with my vikings by just shouting at him lol ! Winning a fight should be more decisive in morality gain and loss.

My suggestion: Make morality affect who starts the turn. It would mean that someone who isn't paying attention and fighting in a reckless way will be punished for that. At some given time, they'd have to retreat and start shouting to boost morale again if they want to gain tactical advantage.

- Sometimes I lose more troops when I flank my ennemies ? I'd like to know how this can happen when I'm clearly having an advantage.

- The vikings are way stronger then their counterparts. Since there is no real advantage in going defensive with a shieldwall ( you do less damage and move slower ), it's mainly ATTACK and MORALE that are important. Those are the advantages of the vikings. The Normans are also great but the cavalery units are easily destroyed in melee after one charge ( unless you can move them away quickly ). The English are the weakest faction by far !

My suggestion: Defence should be just as effective as attack if you want the English to be viable and if you want to see more variation in tactics ( right now it's all about who gets the first charges )

Good job on this game, you get my two thumbs up and I'm looking forward to a worthy opponent :-) It would be great if we had nicknames ingame !

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Rated 5 / 5 stars

I love this game

I like the history aspect here, and I like the style and the strategy involved, and though it can get repetitive, the online play is its saving grace. I've been coming back to this game over and over again for the past month (usually after a few beers) I hardly ever lose. GO VIKINGS!

btw, the taunts are hilarious "You Svinafell Troll!"

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Rated 4.5 / 5 stars

great job


1. Graphics
2. Gameplay and depth of strategy
3. Music
4. Plot
5. Historical information


1. Repetitive sound effects
2. Underdeveloped instructions- for a skill-based strategy game it really leaves it up to guessing just how strong the Knights charge is for example, and also many of the stats on the unit buying screen are different from their actual value in the game, which seems wrong

I played this game to death, and I believe I've beaten the multiplayer variant. There are 2 aspects to this game- strategy (which army, which units, and where placed to start) and tactics (what you do with your units after the game starts). I've created a build which has not lost yet, and I've played using it about 100 times

2 Varangian guards
7 Warriors

Make two boar's snouts with the Guards in the middle to maximize boar's snout charge damage. There's a million reasons for this specific build but the main reasons are that Archers NEVER do enough damage to be worth it over Warriors. Archers are a complete waste of money and never do enough damage, even if you use them perfectly. All the 2 pt melee units in the game are equally good, but the Vikings leader is a better fighter than the other two factions, so choose Vikings.

Tactics: (when playing against an opponent with the exact same build as you, the one with better tactics will win)

1. Know whose action executes first next turn. The first turn always goes to the player on the Left, then on the 2nd turn the player on the Right's first action goes first, then Left on the 3rd turn, and so on alternating. This is important for situations like when both of you want to charge the other. The one who gets his charge executed first will get a big advantage

2. Knowing 1, you can sometimes fake out your opponent by guessing which unit he will move first, and you can either render it useless or gain an advantage in other skirmishes by ignoring the situation with his first unit if his actions are executed first in that round

3. When moving your troops the first few turns, keep them in a Wall so they take less damage from arrows, and change formation the turn before engagement

4. Fortify gives the biggest defense bonus, and doesnt reduce your unit's Attack like a wall does, but the wall allows you to move, so if you need to move, stay in a Wall, but if you don't, just Fortify

5. Taunts are much more effective when both sides are between 20-80 morale

6. Never expose your King to an attack, and similarly if your opponent exposes his King just surround it and you can win even if you have fewer total units by killing just the King

7. When moving your troops, move your front troops first move the back troops last to create distance between your troops so you take less damage from arrows, if there are no other strategic considerations

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