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Robotic Emergence

Score:
rated 4.16 / 5 stars
Views:
138,900 Views
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Genre:
Strategy - Real-time (RTS)
Tags:
war
robots
future
factory

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Credits & Info

Uploaded
May 26, 2010 | 8:50 AM EDT
File Info
Game
3.4 mb
  • Daily 2nd Place May 27, 2010

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Author Comments

In the future, robots rule the world. Build factories and energy plants to create masses of robots for your army. Battle against an opposing army as you crash into the enemy base for rule over their technology and the world.

Instructions:

Use your mouse to place factories on your land and extend your roads for careful building of your city.

Use your robots to create a powerful army to overtake the opposing forces.

Defeat a stage to unlock factories and more levels.

Reviews


shadowninja650shadowninja650

Rated 3 / 5 stars May 28, 2010

End game?

im sitting here at the endurance level i have at least one of every factory built all my guys do is run in kill the opposing robots line of def really fast and run into an indestructible wall while keeping the enemy behind the wall, then they just EMP and my guys push again. the endurance level had no really needed strategy and im deciding if i should leave it going and take a nap. the enemy cant push back at all they have 7 factories to my 18 factories. they have no chance at any type of win. I really think you should increase how hard the endurance level is. other than that i agree with everyone else on the weather/emp use


People find this review helpful!

ScoobySnaxScoobySnax

Rated 3 / 5 stars May 30, 2010

So many issues...

I'm just gunna' cut straight to the improvements:

1) Make the EMP's price double each time you use it, that way, the enemy can't just keep bashing the EMP button in hopes of making the already long level even looooooooooonger!

2) It rains far too much.

3) Just a nitpic, but I think the inclusion of Egyptian Robots was just silly. It looks silly when I have a Pyramid built right next to my high-tech factory, so I refrain from building them all together.

^^^ Do the above, and you've got atleast 9/10 material my friend. 6/10 3/5.


People find this review helpful!

TokingFireTokingFire

Rated 3 / 5 stars May 28, 2010

Some Assembly Required

The game is conceptually well thought out, but it runs into problems with
setting up towers: on the third level, there isn't a single place you can put a robot
factory no matter where you place it. That and the game is way too easy. You can
beat most level with just three towers.



ott1222ott1222

Rated 3 / 5 stars May 27, 2010

i wish i could give a higher score

this game is amazing but there is one glitch that just made the game impossible every time i faced (or used because i eventually beat) the mummy bots their shots would lag in place, freeze my production, and destroy all of my bots on the field. im pretty sure that the g bots shotting also has someting to do with it because whenever i would use them on the mummys, it would lag.



Numer0usNumer0us

Rated 3 / 5 stars May 28, 2010

This had great potential but you didn't achieve it

You really could've done a lot more with the story, gameplay, and generally polished it more, but you didn't, which is a real shame. Maybe it's because I study game design, maybe it's because I have a horrible affliction called "standards" but to get an "OMFG AWESOME GAME ILOVEU" response from me you'd need to fix a few things;
First of all, the story:
VERY interesting story, at the start. There are only 2 problems with the story, really. You didn't include a drive, and you didn't include an ending (it's kind of obvious, but I'm just highlighting what's important). Basically, it seems that the story started and finished and this is just a minigame epilogue to pad it out, except that you didn't include any 'game' in the backstory (that isn't a problem so much, the point is that it just seemed pointless in terms of story). It felt like there was no point whatsoever, And not having an ending made it moreso. Which group of robots am i representing, what am I supposed to be achieving, and why? Why would Judgement city be so important? Are robots sentient in their own right, and act just like humans? Maybe You're the last human alive or something, and [reasonGoesHere] (blah blah blah, come up with a story on your own then put it here. replace the 'last human alive' if you like).

Then the gameplay:
It was really, REALLY unpolished. from the tanks seeming to simply slide sideways when going vertically on roads, to the 'wall' being in the wrong perspective (were you going to make a horizontal wall, then just use the sprite fr a vertical wall after rotating it 90 degrees?), although technically they're both simply graphical, to the "spambot" nature of the game, the hard-counter EMP (you don't wipe out every single unit on the field, EVER, maybe make it wipe out all units on your side of the field and damage the units on the other side, and damage all of your units or something) and the incredibly slow-pace and lack of challenge (but don't force extreme challenge on players, EVER, make sure the average player {in your targeted audience, which in this case would be whoever goes on newgrounds} can pass a level with no retries, assuming they're trying their best), not to mention the lack of original units (average, fast weaklings, [literal AND metaphorical] tanks, medics, maybe the lightning unit might've been useful but it was situational at best and was never, ever necessary).

By the way, the survival REALLY DOES need work (ramp up the difficulty, make sure the ending doesn't stay forever surviveable, the "don't force extreme difficulty upon players" doesn't apply here unless you force the players to play endurance or you make endurance a requirement to advance the story), when I was playing "endurance" I left it for 20 minutes or something and now i have 40,000 money. I also left it on while typing this, it's impossible to lose accidentally (unless you do something really insanely stupid, which I don't think anyone with an IQ above 80 could achieve accidentally).

Now, the doctor* prescribes a full set of vigorous playtesting and a healthy diet of not interfering with playtests and actually fixing anything which all the playtesters hate. Here's some help so you can get some decent playtesting going:
(these are links for info on playtesting)
P1: http://www.gamasutra.com/view/feature /3963/the_silent_revolution_of_.php
P2: http://www.gamasutra.com/view/feature /3985/the_silent_revolution_of_.php
http://creators.xna.com/en-us/playtes ting
http://www.gamecareerguide.com/featur es/503/pro_game_dev_tips_play_.php
Last up, this article is the most directly important (if you have to read one, read this, and read all of it):
http://www.moddb.com/games/digitanks/
news/video-and-playtesting

Now, go achieve that potential.

LEGAL DISCLAIMER: THE FOLLOWING DOES NOT REFER TO MEDICAL PROCEDURE AND THE READER CLAIMS FAULT IF THEY ACCIDENTALLY KICK THEIR OWN HEAD IN FRUSTRATION OR SOMETHING EQUALLY DUMB