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rated 4.35 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

May 12, 2010 | 2:31 AM EDT
  • Daily 3rd Place May 13, 2010

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Author Comments

Here comes the prequel of Infectonator...
I hope you guys enjoy it, please give a constructive feedback..



Rated 5 / 5 stars

loved it :D

the only thing I that would make me love it even moar would be if you made the characters change a bit as you level them up :)

you've elvolved so much in making these games! :D and they just keep getting better ;D

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Rated 5 / 5 stars

Pure geniousity

Excellent game, I could play this for days and weeks! Looking forwart to a sequel! 10/10


Rated 5 / 5 stars

simple yet amazing

ah I remember fami com from this type of game concept. usually yes its light color then mid tones. fami com style of graphics. and pixelated of course. it was a fun game. yet kinda time wasting in a repeated action sort of way.
Some of your characters are very interesting and thats good. keep up the good work . 2d games are very fun to play, just so happens it needs a good story if its an RPG, especially if its in 2d


Rated 5 / 5 stars


cool game
but that dark archer was a ripoff from warcraft3 when arthas turned silvanas into the banshee queen
even so..nice game


Rated 2.5 / 5 stars

Fun but gets annoying fast

I really like the concept, has some good potential but the controls really need some work. Being able to click and drag for groups is cool, but not being able to hotkey these groups makes the feature kinda useless since it takes too long to click and drag the group again during battle. Also, I think the game mistakes button clicks for group selection, since I'll randomly lose control of all my units except one when I issue an attack. Also, the unit sound should not play every time an attack or an all-select is ordered, hearing the orcs spam ZUMBEH ZUMBEEEHH drives me insane.
The ally AI really needs some work, especially on unit prioritizing. I had so many times where my units would all gang up on villagers while soldiers would charge the portal, ignoring my orders to attack unless I click the unit like 5 times. They love attacking buildings too, especially when guards are surrounding them.
The upgrade menus arn't nearly as nice and neat as your older ones either. Having to wait for the sluggish animations to scroll through the upgrades really slows the game down, as with having to push a button to see what the upgrades and units do. I would go back to the older style you had, have them all on one page and show what the upgrades do when you mouse over.
Overall, this game really needs to be remade. I think the concept could really make for a fun game if the execution was better handled.

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