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Everybody Edits 1.0+

rated 4.47 / 5 stars
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Credits & Info

May 10, 2010 | 12:19 PM EDT

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Author Comments

Hey Everybody
Use arrowkeys/asdf to move and space to jump.

[Edit... 819]
3 Years down the line we now have weekly updates with new content!

[Edit... 3]
Just got featured, thanks thanks thanks!

[Edit: Wow green! Thanks, you make it worth making updates!]
[Edit2: Blue... you bring a tear to my eye!]

So, it's finally time for an update to my realtime multiplayer level editor. Even though I gathered a lot of feedback from the original I have yet to have time to implement it all into this new version.

So what is actually new?

* Better physics
There is currently a trend to build small platform games. The old physics was to slippery and it felt like you where skidding around on ice, thus I rewrote the physics.

* Locked rooms
In locked rooms, only the people with the correct edit key is able to edit the world. So if you are a creator and hate other people messing your stuff up, this is the feature for you.

* Updated lobby
To allow for the influx of new users and new features I rewrote the lobby to something that can handle more than 500 concurrent users.

* Sever update
It's stable, rooms run as long as there is someone in them, and we have not seen a server crash in weeks.

* A lot of small updates, I forgot most of them but here is a few.
- Your smiley is now always on top
- Fixed bug in arrows that made gravity work differently depending on smiley orientation
- Made it easier to find the secret black brick

In the pipeline is still persistent rooms (So you can save), but I am still waiting for the final release of the Player.IO thus stay tuned!

As NG has been a primary source of great ideas, I hope that you'll review the game so I can make the next version even better!



Rated 5 / 5 stars

I hate little big planet...

but somehow I love this game. It's so more simplistic, so you'd think I would hate it. It works well, the graphics work for the game, and the community isn't as terrible as I'd expected in the open levels. Good job, can't wait to see what new updates are in store for us!


Rated 4 / 5 stars

Almost there!

As it currently is, this is excellent! On the other hand, I think there are somethings that could significantly improve it. Namely:

-allow painting by holding down the mouse, instead of having to click for each tile
-Allowing a fillrect feature (being able to designate an entire area to be filled in).

I hope you keep working on this!

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Rated 5 / 5 stars

If you want a challange...

Check out my server "Jefferson Land".
Its a pretty good challange for those looking for one, but its not impossible.

Also, exelent game, you should put a down arrow though.


Rated 4.5 / 5 stars


9 of 10. About chat functions, you follow your opinion rather than players. They have to use blocks to chat! If you don't listen to your viewers, you will lose them; and very fast. Make a chat, or lose your viewers. Think about it.

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Rated 5 / 5 stars

Very Very Good Engine

I enjoyed this very much. My friend Shaun, and my girlfriend Natalie all made a map together called "The Epic Journey v2." It was one of the most addicting experiences in gaming in all of my life. Being able to see people work on your map (it was a puzzle on one side) lets you know that it is difficult to play.

The Epic Journey v2 was put into 5 levels. I only saw people get to level 2, and very rarely 3.

I am very impressed with the physics engine made in this game. I discovered a lot of neat things you can do with the arrows and stuff:

* If you line UP arrows below a wall (about 4-5 in width), you're able to shift gravity and walk (and jump) on that wall completely upside down. This can also be done with the LEFT and RIGHT arrows.

* The reason why there is no DOWN arrow is because normal gravity is pulled downwards. UP, LEFT, and RIGHT arrows pull gravity with the same force as normal gravity itself.

* With a solid block on one tile, and a force arrow right above it, you are able to jump on the solid block and still not be propelled by the force arrow. Staying right on the edge of it achieves this feat.

* Though force arrows are strong, you're able to break through them if you have enough momentum.

* Writing your E-mail in the room allows others to write feedback on your room. Natalie and I actually got an E-mail each. The one that E-mailed me was asking for help in Level 1. It's a nice feeling that people really enjoy your work.


If anyone was in my map last night, please, give Natalie and I an E-mail

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