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May 10, 2010 | 12:19 PM EDT
  • Daily 4th Place May 11, 2010

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Author Comments

Hey Everybody
Use arrowkeys/asdf to move and space to jump.

[Edit... 819]
3 Years down the line we now have weekly updates with new content!

[Edit... 3]
Just got featured, thanks thanks thanks!

[Edit: Wow green! Thanks, you make it worth making updates!]
[Edit2: Blue... you bring a tear to my eye!]

So, it's finally time for an update to my realtime multiplayer level editor. Even though I gathered a lot of feedback from the original I have yet to have time to implement it all into this new version.

So what is actually new?

* Better physics
There is currently a trend to build small platform games. The old physics was to slippery and it felt like you where skidding around on ice, thus I rewrote the physics.

* Locked rooms
In locked rooms, only the people with the correct edit key is able to edit the world. So if you are a creator and hate other people messing your stuff up, this is the feature for you.

* Updated lobby
To allow for the influx of new users and new features I rewrote the lobby to something that can handle more than 500 concurrent users.

* Sever update
It's stable, rooms run as long as there is someone in them, and we have not seen a server crash in weeks.

* A lot of small updates, I forgot most of them but here is a few.
- Your smiley is now always on top
- Fixed bug in arrows that made gravity work differently depending on smiley orientation
- Made it easier to find the secret black brick

In the pipeline is still persistent rooms (So you can save), but I am still waiting for the final release of the Player.IO thus stay tuned!

As NG has been a primary source of great ideas, I hope that you'll review the game so I can make the next version even better!

Reviews


Trendal95Trendal95

Rated 5 / 5 stars May 13, 2010

very very very fun but...

i encountered a glitch that took me back to the lobby. and i tried to join another game. it took me back as soonest it loaded. but its still a great game and its fun. great job dude.


People find this review helpful!

soldierocksoldierock

Rated 5 / 5 stars May 13, 2010

great game and fun

cooool nice idea



me06me06

Rated 3 / 5 stars May 13, 2010

wow what the hell

yestarday i was playing this and it was fun, now today every room i go in seems to be open world even ones that shouldnt be, its taken all the fun out of the game now

granted before every room seemed to be puzzle rooms hell bent on being harder than the last


People find this review helpful!

wolflink289wolflink289

Rated 5 / 5 stars May 13, 2010

1 Horrible Bug

1. I agree with the last guy's, ideas.
2. There was a bug that stopped my map from being edit-able, then closed it and made a new OPEN one with a word like "up" in front of my map's name.



IndigoFenixIndigoFenix

Rated 5 / 5 stars May 13, 2010

Simple concept, brilliant game

This game feels like you just sat down one day and thought, 'hey, what would happen if I put a whole bunch of people in a room and let them edit it however they wanted?' And it works perfectly! The pure simplicity of it is what makes it fun, and I think that giving it a chat function would only reduce that fun.
I do have two suggestions, though:

One, make some kind of indicator to show which smiley is doing the editing. For example, make a line drawn between the smiley and the block, or, if that would make the screen too cluttered, make the smiley flash the color of the block they're creating when they create it.

Two, to deter trolls and troublemakers, implement an attack system where you can damage someone by clicking them and kick them out of the room or give them some other penalty (like make them unable to edit for a short period of time), but make it impossible for a single person to knock someone out (for example, make them regenerate faster than damage can be done, so multiple attackers would have to agree on a target for it to work). Since the troublemakers are often single people who can do a lot of damage against the wishes of many, this might help to limit the damage they can do.

Even without the attack system, the creation indicator should still help, since at least it would show you who's doing the damage and let everyone team up to push them out of the way with arrow blocks.