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Simple clock simulation

rated 3.35 / 5 stars
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Credits & Info

May 10, 2010 | 12:12 AM EDT

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Author Comments

This is a simple clock running in a physics engine. It uses an anchor escapement with a pendulum for impulse control, and a mainspring for power, and a fusee to regulate the mainspring torque. This is the kind of setup you might see in a very old table clock. Unfortunately it's not very accurate - the physics engine doesn't work well with fine tuned engineering, so the gears are pretty rough and loose.

I've never seen actual simulated live clockwork, so I thought I'd give it a try.



Rated 5 / 5 stars


I've allways wanted a "see thru" pendulum clock


Rated 5 / 5 stars

Good Simulation

I didn't expect something like this when I clicked it and you usually don't expect something like this on Newgrounds (well I don't, there's probably heaps like this) but for what you were aiming for I think it's a very good simulation with an accurate diagram and works great. It also look like you worked hard on this to try and get it perfect. So good job.


Rated 3 / 5 stars

Easily could use work, sorry to say.

For what it is designed as, a clock simulation thing, it's good.
However I would like to see this put to practical use.
I challenge you Hahaha dooo it.

Idea - Cool, good.
Presentation - Pretty good, with all teh extra notes.

All over, it's good, but not great.



Rated 4.5 / 5 stars

Shorry, Mishter, I broke yer clock.

okay, now THAT's pretty cool!
I was having a great time playing with the gears.

The I tried moving them. OOps! I managed to get it limping along again, but I had clearly violated it's precision design. A reset button would be cool, or a way to reset just one part to it's default.

Also, while I'm asking for crap I know little about, Some tick-tock sounds would be cool!

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Rated 1.5 / 5 stars

I don't think a physics engine was the answer.

It doesn't allow for any messing around, so I can't consider it a toy. I think it would be nice as part of a tutorial as one of the examples.