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Kees' Adventure: TLC

rated 4.30 / 5 stars
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Adventure - Other

Credits & Info

May 5, 2010 | 8:39 AM EDT

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  • flixel
    flixel A collection of games made with the flixel framework!

Author Comments

'Kees' Adventure: The lost chapter' is an adventure game of epic proportions in which you'll need to help our hero get to a concert, but first he must help other people by trading items and getting the things they want. Will you be able to save the day and get Kees to the concert?

Use the arrow keys to move, space for actions and dialogue, enter and backspace to navigate through the menu. With the + and - you can adjust the volume of the sounds and with p you can pause the game.

I used the Flixel framework to make this game, it was all new to me so it took quite a while to get used to. I hope you enjoy playing it as much as I did making it.

This is a remake of Kees' Adventure 1, you can play the original and other games in this series here:
Kees' Adventure 1:
Kees' Adventure 2:
Kees' Adventure 3:



Rated 5 / 5 stars

the best of the four

this one is awesome


Rated 5 / 5 stars


A non-dildo remake. This is awesome!

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Rated 5 / 5 stars

Icing on the cake

After the triple layer adventure I had, this was the icing on top. It reminded me of where we started and how far we've come..

I want to see Patrick do more than say "Trollforce" sometime, sneak it in the background :D Maybe some irrelivant side-quest..

Great series, don't stop making them :D

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kcnh responds:

Thank you for your review, Patrick has a very special role that will reveal itself in a one of the coming episodes.


Rated 3 / 5 stars

hes kind of a square

An ok game but kees was painfully polite. He needs more character

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kcnh responds:

Thank you for your review, I'll be sure to give Kees more character in the next episode.


Rated 4 / 5 stars

First one i've played.

-Even though this was the first game in the series of Kees' Adventures that i've played it was fun and I didn't get lost in the plot.

-The menu was a lot different than i'm used to. Normally there is a click to start menu or something of that nature. You went with the classic push a button to go to the next page. That and having to use the arrow keys to navigate the menu. It falls in line with older systems of games as far as the 8-bit style. It's good that you stayed in the same line of game making instead of adding newer elements to an old style game.

-Once I actually got in to the game it had that classic 8-bit style that the flixel engine is so good for. The animation in the game was rather plain though. In a lot of the parts where people could of been doing something they were just standing still and seemed robotic. Try having more movement for characters that aren't being used by the person playing the game.

-The game was also very linear. You had to talk to person at point A. Go through the dialouge that is automatically given to you. Go get item at point B. Then bring said item back to the person at point A. It didn't create much of a challenge or create a dynamic of having choices to what you wanted to do. I'm not sure if the flixel engine will allow you to have dialouge choices that you can pick and work off of that or if it's too simple of a framework. I have yet to look into exactly how it works or tried to make anything with it.

-Getting back to the linearity of the story. It makes the game not much of a challenge and gives no replayability since if you know where something is once you will be able to find it agian. That and there weren't any multi-step tasks that you had to do. This made the tasks relatively easy and didn't require much thinking at all to complete.

-It was a fun little game to play but it didn't take long or much effort to complete. Overall just try to make the games in future installments longer with more plot dynamics that make the game more difficult. This will add more play time and the chance that people will want to come back and play it again.

-Review Request Club


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kcnh responds:

Thank you for your review.